ioq3/misc/msvc10/cgame.vcxproj.filters
Zack Middleton 1c628c0fe5 Update headers in VS (10 and 11) projects
So VS doesn't always want to rebuild.

Reported by @shearer12345.
2015-08-19 13:50:39 -05:00

122 lines
No EOL
4.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{c8335f5a-1195-4c3b-b8df-1f917ae5f92a}</UniqueIdentifier>
<Extensions>c</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{42970f14-bc4b-449e-82ef-050bb311ddc7}</UniqueIdentifier>
<Extensions>h</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{3d2e36fc-1a0f-433d-bc76-20e2520707af}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\code\game\bg_lib.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\bg_misc.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\bg_pmove.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\game\bg_slidemove.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_consolecmds.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_draw.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_drawtools.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_effects.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_ents.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_event.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_info.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_localents.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_main.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_marks.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_newDraw.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_particles.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_players.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_playerstate.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_predict.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_scoreboard.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_servercmds.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_snapshot.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_syscalls.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_view.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\cgame\cg_weapons.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\q_math.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\q_shared.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\code\ui\ui_shared.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\code\game\bg_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\cgame\cg_local.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\cgame\cg_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\q_shared.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\surfaceflags.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\code\renderercommon\tr_types.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>