ioq3/misc/msvc
Thilo Schulz 77d764c457 Patch and description by ensiform (#5043):
This patch moves cg_particles.c out of cg_marks.c to the actual file that was
already there but not used.  By default WOLF_PARTICLES definition is commented
out if someone wants to use the old cg_particles.c changes.  cg_particles.c has
been added to the makefile and msvc projects.
2011-06-16 21:58:46 +00:00
..
cgame.def * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>) 2007-11-02 23:36:23 +00:00
cgame.vcproj Patch and description by ensiform (#5043): 2011-06-16 21:58:46 +00:00
game.def * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>) 2007-11-02 23:36:23 +00:00
game.vcproj - Adapt MSVC project files to new libjpeg, fix by Guillaume Bougard and cyrri 2011-06-06 21:15:42 +00:00
ioq3.sln - Adapt MSVC project files to new libjpeg, fix by Guillaume Bougard and cyrri 2011-06-06 21:15:42 +00:00
q3_ui.def * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>) 2007-11-02 23:36:23 +00:00
q3_ui.vcproj - Adapt MSVC project files to new libjpeg, fix by Guillaume Bougard and cyrri 2011-06-06 21:15:42 +00:00
quake3.vcproj - Adapt MSVC project files to new libjpeg, fix by Guillaume Bougard and cyrri 2011-06-06 21:15:42 +00:00
ui.def * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>) 2007-11-02 23:36:23 +00:00
ui.vcproj - Adapt MSVC project files to new libjpeg, fix by Guillaume Bougard and cyrri 2011-06-06 21:15:42 +00:00