- Adapt MSVC project files to new libjpeg, fix by Guillaume Bougard and cyrri

- add tr_model_iqm.c to MSVC project, by cyrri
This commit is contained in:
Thilo Schulz 2011-06-06 21:15:42 +00:00
parent b921058a9f
commit 7a4ce592a4
7 changed files with 251 additions and 214 deletions

View file

@ -31,7 +31,11 @@ typedef unsigned char boolean;
#endif
/* #undef RIGHT_SHIFT_IS_UNSIGNED */
#ifdef _MSC_VER
#define INLINE __inline
#else
#define INLINE __inline__
#endif
/* These are for configuring the JPEG memory manager. */
/* #undef DEFAULT_MAX_MEM */
/* #undef NO_MKTEMP */

View file

@ -1,10 +1,11 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="9,00"
Name="cgame"
ProjectGUID="{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
RootNamespace="cgame"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
@ -83,6 +84,8 @@
MapFileName="$(IntDir)\cgamex86.map"
SubSystem="2"
BaseAddress="0x30000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\cgamex86.lib"
TargetMachine="1"
/>
@ -104,9 +107,6 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
@ -180,6 +180,8 @@
MapFileName="$(IntDir)\cgamex86.map"
SubSystem="2"
BaseAddress="0x30000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\cgamex86.lib"
TargetMachine="1"
/>
@ -201,9 +203,6 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
@ -277,6 +276,8 @@
MapFileName="$(IntDir)\cgamex86.map"
SubSystem="2"
BaseAddress="0x30000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\cgamex86.lib"
TargetMachine="1"
/>
@ -298,9 +299,6 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
@ -374,6 +372,8 @@
MapFileName="$(IntDir)\cgamex86.map"
SubSystem="2"
BaseAddress="0x30000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\cgamex86.lib"
TargetMachine="1"
/>
@ -395,9 +395,6 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>

View file

@ -1,9 +1,10 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="9,00"
Name="game"
ProjectGUID="{F9EE10DA-2404-4154-B904-F93C936C040A}"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
@ -82,6 +83,8 @@
MapFileName="$(IntDir)\qagamex86.map"
SubSystem="2"
BaseAddress="0x20000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\qagamex86.lib"
TargetMachine="1"
/>
@ -103,9 +106,6 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
@ -179,6 +179,8 @@
MapFileName="$(IntDir)\qagamex86.map"
SubSystem="2"
BaseAddress="0x20000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\qagamex86.lib"
TargetMachine="1"
/>
@ -200,9 +202,6 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
@ -276,6 +275,8 @@
MapFileName="$(IntDir)\qagamex86.map"
SubSystem="2"
BaseAddress="0x20000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\qagamex86.lib"
TargetMachine="1"
/>
@ -297,9 +298,6 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
@ -373,6 +371,8 @@
MapFileName="$(IntDir)\qagamex86.map"
SubSystem="2"
BaseAddress="0x20000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\qagamex86.lib"
TargetMachine="1"
/>
@ -394,9 +394,6 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>

View file

@ -1,61 +1,61 @@
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug TA|Win32 = Debug TA|Win32
Debug|Win32 = Debug|Win32
Release TA|Win32 = Release TA|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.ActiveCfg = Debug|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.Build.0 = Release TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug TA|Win32 = Debug TA|Win32
Debug|Win32 = Debug|Win32
Release TA|Win32 = Release TA|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.ActiveCfg = Debug|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.Build.0 = Release TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View file

@ -1,9 +1,10 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="9,00"
Name="q3_ui"
ProjectGUID="{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
@ -83,6 +84,8 @@
GenerateMapFile="true"
MapFileName="$(IntDir)\uix86.map"
BaseAddress="0x40000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\uix86.lib"
TargetMachine="1"
/>
@ -104,9 +107,6 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
@ -177,6 +177,8 @@
SuppressStartupBanner="true"
ModuleDefinitionFile="q3_ui.def"
ProgramDatabaseFile="$(IntDir)\uix86_old.pdb"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\q3_ui.lib"
TargetMachine="1"
/>
@ -198,9 +200,6 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
@ -271,6 +270,8 @@
SuppressStartupBanner="true"
ModuleDefinitionFile=".\q3_ui.def"
ProgramDatabaseFile="$(IntDir)\uix86.pdb"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\uix86.lib"
TargetMachine="1"
/>
@ -292,9 +293,6 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
@ -369,6 +367,8 @@
GenerateMapFile="true"
MapFileName="$(IntDir)\uix86.map"
BaseAddress="0x40000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\uix86.lib"
TargetMachine="1"
/>
@ -390,9 +390,6 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>

View file

@ -1,9 +1,10 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="9,00"
Name="quake3"
ProjectGUID="{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
@ -46,7 +47,7 @@
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
AdditionalIncludeDirectories="..\..\code\libcurl; ..\..\code\AL; ..\..\code\libspeex\include; ..\..\code\SDL12\include; ..\..\code\zlib"
AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;&quot;..\..\code\jpeg-8c&quot;"
PreprocessorDefinitions="_WIN32; WIN32; NDEBUG; _WINDOWS; _CRT_SECURE_NO_DEPRECATE; BOTLIB; USE_ICON; USE_CURL; USE_CURL_DLOPEN; USE_OPENAL; USE_OPENAL_DLOPEN; USE_VOIP; HAVE_CONFIG_H; MISSIONPACK"
StringPooling="true"
RuntimeLibrary="0"
@ -73,7 +74,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDLmain.lib SDL.lib OpenGL32.lib msvcrt.lib"
AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDLmain.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib"
OutputFile="$(OutDir)\ioquake3.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
@ -83,6 +84,8 @@
MapFileName="$(IntDir)\quake3.map"
SubSystem="2"
StackReserveSize="8388608"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
@ -103,9 +106,6 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Post build processing.."
@ -144,8 +144,8 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\code\libcurl; ..\..\code\AL; ..\..\code\libspeex\include; ..\..\code\SDL12\include; ..\..\code\zlib"
PreprocessorDefinitions="_WIN32; WIN32; _DEBUG; _WINDOWS; _CRT_SECURE_NO_DEPRECATE; BOTLIB; USE_ICON; USE_CURL; USE_CURL_DLOPEN; USE_OPENAL; USE_OPENAL_DLOPEN; USE_VOIP; HAVE_CONFIG_H"
AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;&quot;..\..\code\jpeg-8c&quot;"
PreprocessorDefinitions="_WIN32; WIN32; _DEBUG; _WINDOWS; _CRT_SECURE_NO_DEPRECATE; BOTLIB; USE_ICON; USE_CURL; USE_CURL_DLOPEN; USE_OPENAL; USE_OPENAL_DLOPEN; USE_VOIP; HAVE_CONFIG_H;USE_INTERNAL_JPEG"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\quake3.pch"
@ -173,7 +173,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDLmain.lib SDL.lib OpenGL32.lib msvcrt.lib"
AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDLmain.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib"
OutputFile="$(OutDir)\ioquake3.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
@ -184,6 +184,8 @@
MapFileName="$(IntDir)\quake3.map"
SubSystem="2"
StackReserveSize="8388608"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
@ -204,9 +206,6 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Post build processing.."
@ -246,8 +245,8 @@
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
AdditionalIncludeDirectories="..\..\code\SDL12\include; ..\..\code\libcurl; ..\..\code\AL; ..\..\code\libspeex\include; ..\..\code\zlib"
PreprocessorDefinitions="_WIN32; WIN32; NDEBUG; _WINDOWS; _CRT_SECURE_NO_DEPRECATE; BOTLIB; USE_ICON; USE_CURL; USE_CURL_DLOPEN; USE_OPENAL; USE_OPENAL_DLOPEN; USE_VOIP; HAVE_CONFIG_H"
AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;&quot;..\..\code\jpeg-8c&quot;"
PreprocessorDefinitions="_WIN32; WIN32; NDEBUG; _WINDOWS; _CRT_SECURE_NO_DEPRECATE; BOTLIB; USE_ICON; USE_CURL; USE_CURL_DLOPEN; USE_OPENAL; USE_OPENAL_DLOPEN; USE_VOIP; HAVE_CONFIG_H;USE_INTERNAL_JPEG"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
@ -273,7 +272,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDLmain.lib SDL.lib OpenGL32.lib msvcrt.lib"
AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDLmain.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib"
OutputFile="$(OutDir)\ioquake3.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
@ -283,6 +282,8 @@
MapFileName="$(IntDir)\quake3.map"
SubSystem="2"
StackReserveSize="8388608"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
@ -303,9 +304,6 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
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@ -342,7 +340,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\code\libcurl; ..\..\code\AL; ..\..\code\libspeex\include; ..\..\code\SDL12\include; ..\..\code\zlib"
AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;&quot;..\..\code\jpeg-8c&quot;"
PreprocessorDefinitions="_WIN32; WIN32; _DEBUG; _WINDOWS; _CRT_SECURE_NO_DEPRECATE; BOTLIB; USE_ICON; USE_CURL; USE_CURL_DLOPEN; USE_OPENAL; USE_OPENAL_DLOPEN; USE_VOIP; HAVE_CONFIG_H; MISSIONPACK"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
@ -371,7 +369,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDLmain.lib SDL.lib OpenGL32.lib msvcrt.lib"
AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDLmain.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib"
OutputFile="$(OutDir)\ioquake3.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
@ -381,6 +379,8 @@
MapFileName="$(IntDir)\quake3.map"
SubSystem="2"
StackReserveSize="8388608"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
@ -401,9 +401,6 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Post build processing.."
@ -1294,6 +1291,49 @@
/>
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</File>
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RelativePath="..\..\code\qcommon\ioapi.c"
>
<FileConfiguration
Name="Release TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions=""
BrowseInformation="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
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Optimization="0"
PreprocessorDefinitions=""
BrowseInformation="1"
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</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
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<Tool
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Optimization="2"
PreprocessorDefinitions=""
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</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions=""
BrowseInformation="1"
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</FileConfiguration>
</File>
<File
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>
@ -2175,49 +2215,6 @@
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<File
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<FileConfiguration
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<FileConfiguration
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Optimization="0"
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</FileConfiguration>
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<Tool
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PreprocessorDefinitions=""
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</FileConfiguration>
<FileConfiguration
Name="Debug TA|Win32"
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<Tool
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<File
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@ -2489,143 +2486,187 @@
Name="Source Files"
>
<File
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RelativePath="..\..\code\jpeg-8c\jaricom.c"
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<File
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RelativePath="..\..\code\jpeg-8c\jcapimin.c"
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RelativePath="..\..\code\jpeg-8c\jccoefct.c"
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@ -2984,6 +3025,10 @@
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>

View file

@ -1,9 +1,10 @@
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@ -82,6 +83,8 @@
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@ -103,9 +106,6 @@
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@ -179,6 +179,8 @@
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@ -200,9 +202,6 @@
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@ -275,6 +274,8 @@
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@ -296,9 +297,6 @@
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@ -373,6 +371,8 @@
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@ -394,9 +394,6 @@
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