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f717a8396e
The lightning trail is fired from the real non-predicted entity for the local client so it can show the server location. The real client entity was always used to check if a player entity is firing the lighting gun. This potentially causes corpses and players on single player podiums with lightning gun to render the lightning trail if the real (living) client is firing the lightning gun. I'm not aware of this causing any issues without modifying the game logic. Corpses have no weapon and it's not possible to fire during single player intermission. |
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.. | ||
cg_consolecmds.c | ||
cg_draw.c | ||
cg_drawtools.c | ||
cg_effects.c | ||
cg_ents.c | ||
cg_event.c | ||
cg_info.c | ||
cg_local.h | ||
cg_localents.c | ||
cg_main.c | ||
cg_marks.c | ||
cg_newdraw.c | ||
cg_particles.c | ||
cg_players.c | ||
cg_playerstate.c | ||
cg_predict.c | ||
cg_public.h | ||
cg_scoreboard.c | ||
cg_servercmds.c | ||
cg_snapshot.c | ||
cg_syscalls.asm | ||
cg_syscalls.c | ||
cg_view.c | ||
cg_weapons.c |