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Shut up returning functions with noreturn attribute warning
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2 changed files with 7 additions and 4 deletions
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@ -1193,7 +1193,7 @@ const char *CG_ConfigString( int index );
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const char *CG_Argv( int arg );
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void QDECL CG_Printf( const char *msg, ... ) __attribute__ ((format (printf, 1, 2)));
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void QDECL CG_Error( const char *msg, ... ) __attribute__ ((format (printf, 1, 2)));
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void QDECL CG_Error( const char *msg, ... ) __attribute__ ((noreturn, format (printf, 1, 2)));
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void CG_StartMusic( void );
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@ -1475,7 +1475,7 @@ void CG_CheckChangedPredictableEvents( playerState_t *ps );
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void trap_Print( const char *fmt );
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// abort the game
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void trap_Error( const char *fmt );
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void trap_Error(const char *fmt) __attribute__((noreturn));
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// milliseconds should only be used for performance tuning, never
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// for anything game related. Get time from the CG_DrawActiveFrame parameter
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@ -46,8 +46,11 @@ void trap_Print( const char *fmt ) {
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syscall( CG_PRINT, fmt );
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}
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void trap_Error( const char *fmt ) {
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syscall( CG_ERROR, fmt );
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void trap_Error(const char *fmt)
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{
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syscall(CG_ERROR, fmt);
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// shut up GCC warning about returning functions, because we know better
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exit(1);
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}
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int trap_Milliseconds( void ) {
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