ioq3/code/renderervk/tr_model.c
Trung Lê 15ff484715
Add vulkan renderer
Copied from vkQuake3 which is in turn based on Quake III Kenny Edition
2025-03-14 00:31:15 +11:00

81 lines
2.1 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// tr_models.c -- model loading and caching
#include "tr_local.h"
#include "tr_globals.h"
#include "tr_model.h"
#include "ref_import.h"
model_t* R_GetModelByHandle( qhandle_t index )
{
if ( (index < 0) || (index >= tr.numModels) )
{
ri.Printf(PRINT_WARNING, "index = %d, out of range gets the defualt model.\n", index);
return tr.models[0];
}
return tr.models[index];
}
///////////////////////////////////////////////////////////////////////////////
void R_ModelInit( void )
{
ri.Printf( PRINT_ALL, "R_ModelInit: \n");
// leave a space for NULL model
model_t* mod = ri.Hunk_Alloc( sizeof( model_t ), h_low );
mod->index = tr.numModels = 0;
mod->type = MOD_BAD;
tr.models[tr.numModels] = mod;
tr.numModels++;
}
void R_Modellist_f( void )
{
int i;
int total = 0;
for ( i = 1 ; i < tr.numModels; i++ )
{
model_t* mod = tr.models[i];
int lods = 1;
int j;
for ( j = 1 ; j < MD3_MAX_LODS ; j++ )
{
if ( mod->md3[j] && mod->md3[j] != mod->md3[j-1] )
{
lods++;
}
}
ri.Printf( PRINT_ALL, "%8i : (%i) %s\n",mod->dataSize, lods, mod->name );
total += mod->dataSize;
}
ri.Printf( PRINT_ALL, "%8i : Total models\n", total );
}