/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // tr_models.c -- model loading and caching #include "tr_local.h" #include "tr_globals.h" #include "tr_model.h" #include "ref_import.h" model_t* R_GetModelByHandle( qhandle_t index ) { if ( (index < 0) || (index >= tr.numModels) ) { ri.Printf(PRINT_WARNING, "index = %d, out of range gets the defualt model.\n", index); return tr.models[0]; } return tr.models[index]; } /////////////////////////////////////////////////////////////////////////////// void R_ModelInit( void ) { ri.Printf( PRINT_ALL, "R_ModelInit: \n"); // leave a space for NULL model model_t* mod = ri.Hunk_Alloc( sizeof( model_t ), h_low ); mod->index = tr.numModels = 0; mod->type = MOD_BAD; tr.models[tr.numModels] = mod; tr.numModels++; } void R_Modellist_f( void ) { int i; int total = 0; for ( i = 1 ; i < tr.numModels; i++ ) { model_t* mod = tr.models[i]; int lods = 1; int j; for ( j = 1 ; j < MD3_MAX_LODS ; j++ ) { if ( mod->md3[j] && mod->md3[j] != mod->md3[j-1] ) { lods++; } } ri.Printf( PRINT_ALL, "%8i : (%i) %s\n",mod->dataSize, lods, mod->name ); total += mod->dataSize; } ri.Printf( PRINT_ALL, "%8i : Total models\n", total ); }