Ludwig Nussel
84fbc2252f
align stack before re-entering engine to make sse work ( #4051 )
2009-05-02 17:15:51 +00:00
Tim Angus
1af6eb9592
* More robust x86 vm entrypoint/callback assembly (Tron)
2008-08-17 23:22:06 +00:00
Tim Angus
9a5d971705
* Fix memory leak in win32 VM code (arQon/dmitry)
2008-08-06 16:09:29 +00:00
Tim Angus
672cfbf16f
* Merge unified-sdl to trunk
...
* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00
Tim Angus
0c99c0c1d2
* Fix a few -pedantic warnings
2007-07-25 21:28:15 +00:00
Thilo Schulz
a08a539c10
Fix JIT compiler code execution on NX-protected win32 OS
2006-05-15 15:57:02 +00:00
Ludwig Nussel
39f2e449b6
use mmap to allocate memory for generated code to be able to set PROT_EXEC
2006-03-04 11:14:44 +00:00
Ludwig Nussel
4c242115dc
- change long to intptr_t for 64bit windows compatability
...
- change vmMain arguments back to int. 64bit types are apparently not
needed there. Only the syscall function needs them.
2006-02-18 19:07:23 +00:00
Tim Angus
e74947be2c
* x86 OS X support
2006-01-15 15:22:13 +00:00
Tim Angus
e95f1f2106
* Fix to the gcc4/-O0 x86 JIT compiler bug
2006-01-06 00:04:05 +00:00
Tim Angus
05e8ab9538
* Added STATUS
...
* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
2005-10-29 01:53:09 +00:00
Tim Angus
ffdc69f138
* Deleted code/unix/vm_x86.c - wtf was that about anyway?
...
* Removed HAVE_VM_NATIVE
* Removed DLL_ONLY
* Replace HAVE_VM_COMPILED with NO_VM_COMPILED -- this means the JIT compiler
should be enabled on the OS X and VC builds now
* Remove the remainder of the freetype building stuff
2005-10-29 00:23:10 +00:00
Tim Angus
35cb35ff61
* (Non-trivial) fix to the "opStack corrupted in compiled code" bug
2005-10-13 14:47:00 +00:00
Ludwig Nussel
d5fbff3f44
revert int->long change as it breaks on 64bit. Actually only
...
VM_CallInterpreted hurts as VM_CallCompiled is only used on 32bit. Use
same arg types for consistency nevertheless.
2005-09-26 22:23:46 +00:00
Tim Angus
cde9e9e93c
* Fixed some long/int warnings, hopefully this doesn't disrupt the MSVC and/or 64bit builds
2005-09-26 16:13:14 +00:00
Tim Angus
1ad7f9cff1
* Fix to broken win32 fix patch
2005-09-26 13:47:59 +00:00
Zachary Slater
aff4d7d858
Hopefully this will fix win32 msvc.netsuperduper++220000 extra entropy edition
...
compilation, and I updated the readme a little apparently.
2005-09-26 02:36:52 +00:00
Tim Angus
4bc5c29115
* FreeBSD fixes/updates from Andreas Kohn
2005-09-25 22:04:51 +00:00
Tim Angus
2b8395a4d0
* Replaced lots of __linux__ || __FreeBSD__ with __GNUC__
...
* MinGW port now uses asm versions of SnapVector and ftol
* Improved the handling of mangled symbols in vm_x86.c
2005-09-23 02:59:15 +00:00
Tim Angus
fcaf343d7f
* Port to MinGW
2005-09-22 03:21:33 +00:00
Ludwig Nussel
5ae70d54b0
remove svn:executable property
2005-08-28 17:54:51 +00:00
Zachary Slater
8b1d93b397
Patching from floam with some edits by myself:
...
I was working on a patch earlier to fix some more things up to be more
modern, and I added a couple lines from that cleanup patch I showed you
on irc. Some commented code was removed, some stuff was made to not be
broke (old head usage), the makefile should install things better, and a
a few GCC warnings were gagged. I also attempted to version it but
you'll probably want to change that to whatever versioning rules you
decide on using.
2005-08-28 03:46:44 +00:00
Zachary Slater
59cce31e75
newlines fixed
2005-08-26 17:39:27 +00:00
Zachary Slater
5b755058f5
Itsa me, quake3io!
2005-08-26 04:48:05 +00:00
Travis Bradshaw
dbe4ddb103
The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
2012-01-31 13:41:34 -06:00