SmileTheory
|
c65d2c2657
|
Add vao cache for static surfaces.
Remove support for draw range elements, multi draw arrays, world vao creation, surface merging.
|
2017-04-28 02:13:25 -07:00 |
|
SmileTheory
|
2349ef038e
|
OpenGL2: Don't interleave texCoords and lightCoords in tess.
|
2016-11-25 01:17:46 -08:00 |
|
SmileTheory
|
ad819edcc4
|
OpenGL2: Workaround for multiple deforms on MD3 mesh.
https://github.com/ioquake/ioq3/issues/122
|
2016-10-11 04:18:41 -07:00 |
|
SmileTheory
|
aa79738c50
|
OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
|
2016-10-11 03:28:20 -07:00 |
|
SmileTheory
|
8749d62bbd
|
OpenGL2: Remove per fragment tangent space calculation code.
|
2016-09-14 03:57:51 -07:00 |
|
SmileTheory
|
bbc9e263f0
|
OpenGL2: Fix more reversed VectorCopy4() usage.
|
2016-09-13 01:41:46 -07:00 |
|
SmileTheory
|
ec3779988c
|
OpenGL2: Fix reversed VectorCopy4() usage.
|
2016-09-11 16:08:18 -07:00 |
|
SmileTheory
|
dfbaf50324
|
OpenGL2: Store normals/tangents as int16_t[4].
|
2016-09-06 00:57:15 -07:00 |
|
SmileTheory
|
251c983681
|
OpenGL2: Require OpenGL 2.0.
|
2016-07-24 21:29:13 -07:00 |
|
Victor Roemer
|
398dea397c
|
Fix Makefile for OSX
Bump base SDK from 10.5 -> 10.7
Just use the builtin __APPLE__
|
2016-06-12 17:17:33 -04:00 |
|
SmileTheory
|
275317fefb
|
OpenGL2: Direct state access, part 1: Texture binds
|
2016-01-18 04:46:01 -08:00 |
|
SmileTheory
|
fd23249357
|
OpenGL2: Ensure tess VAO is bound before using it.
|
2014-11-21 16:12:53 -08:00 |
|
Zack Middleton
|
60d28722ef
|
Remove unfinished OpenGL display list code
It seems unlikely anyone is going to do anything with this aside from stub
it out in OpenGLES ports.
|
2014-11-16 14:57:13 -06:00 |
|
SmileTheory
|
943259f6b4
|
OpenGL2: Support half floats for texcoords and vertex colors.
|
2014-11-03 19:10:35 -08:00 |
|
SmileTheory
|
3765652778
|
OpenGL2: Fix corrupt models.
|
2014-10-23 16:51:10 -07:00 |
|
SmileTheory
|
4f5ebf8349
|
OpenGL2: Bit of multidraw optimization.
|
2014-10-16 00:32:20 -07:00 |
|
SmileTheory
|
03ac9649ea
|
Fix a bug in previous commit.
|
2014-10-15 20:28:26 -07:00 |
|
SmileTheory
|
e34972b110
|
OpenGL2: Fix missing surfaces with r_mergeMultidraws 2.
|
2014-10-15 20:00:54 -07:00 |
|
SmileTheory
|
0578b70f38
|
OpenGL2: Reduce redundant GL calls.
|
2014-10-14 06:15:06 -07:00 |
|
SmileTheory
|
84206c8598
|
OpenGL2: Vertex array object support.
|
2014-10-14 01:50:44 -07:00 |
|
SmileTheory
|
873a02bd3c
|
OpenGL2: VBO cleanup.
|
2014-10-13 21:57:06 -07:00 |
|
Zack Middleton
|
cc9072d098
|
Check for buffer overflow for rail/lightning surfaces
|
2014-01-25 21:15:36 -06:00 |
|
SmileTheory
|
f6f3a19f73
|
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
|
2013-12-09 17:33:54 -08:00 |
|
SmileTheory
|
6f3edb20b8
|
#6069: Remove md4 model support.
|
2013-11-29 16:13:47 -08:00 |
|
Zack Middleton
|
2044bcb12d
|
Silence warnings about unused static functions in opengl2
|
2013-11-25 15:27:09 -06:00 |
|
SmileTheory
|
c350963bf2
|
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
|
2013-11-19 03:23:50 -08:00 |
|
SmileTheory
|
6e5f8cc918
|
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
|
2013-11-12 19:21:51 -08:00 |
|
SmileTheory
|
ae57eebf52
|
Merge branch 'glindex_size_fixes' of https://github.com/inolen/ioq3 into inolen-glindex_size_fixes
|
2013-11-08 22:19:32 -08:00 |
|
SmileTheory
|
ef9fe17dd5
|
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
|
2013-11-08 01:46:17 -08:00 |
|
SmileTheory
|
535d0ea70e
|
OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
|
2013-10-15 01:19:16 -07:00 |
|
SmileTheory
|
08fcecc829
|
OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
|
2013-10-14 01:55:54 -07:00 |
|
SmileTheory
|
7e875c6941
|
#5979: Cubemap support for opengl2.
|
2013-09-16 00:54:26 -07:00 |
|
Anthony Pesch
|
b0f0376a4f
|
Misc fixes to IBO code to correctly use sizeof(glIndex_t)
|
2013-07-19 14:16:49 -07:00 |
|
Zack Middleton
|
6c4d010f29
|
Fix null model axis disappearing if sky is in view
|
2013-05-31 01:07:49 -05:00 |
|
/dev/humancontroller
|
9d626b6a12
|
drop some useless return statements
|
2013-05-30 15:43:21 -05:00 |
|
SmileTheory
|
8b23985358
|
Make all GLSL shaders use the same set of uniforms.
|
2013-03-20 22:53:30 -07:00 |
|
Tim Angus
|
ecd50f01c2
|
Remove RAVENMD4 #define
|
2013-03-18 19:05:51 +00:00 |
|
SmileTheory
|
fbe56e4fa1
|
Some minor cleanup.
|
2013-03-06 02:02:01 -08:00 |
|
Tim Angus
|
f6fb9eb602
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
|