Commit graph

15 commits

Author SHA1 Message Date
Ensiform
53bbfc2cd6 Remove unused renderCommandList variable from renderers 2013-05-13 12:08:16 -05:00
SmileTheory
8270d54a25 Don't scale shadow multipliers by overbrightbits, and improve documentation. 2013-04-22 21:52:16 -07:00
SmileTheory
28e14c4546 Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
2013-04-02 00:17:24 -07:00
SmileTheory
66acde6d60 Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest 2013-03-25 21:05:27 -07:00
Zachary Slater
01efc26654 s/enum/typedef enum/g on uniform_t for glorious fix of mac build. h/t MAN-AT-ARMS 2013-03-25 14:28:01 -07:00
SmileTheory
8b23985358 Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
Tim Angus
ecd50f01c2 Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
Tim Angus
bf25c27105 Oops missed a bit 2013-03-12 21:20:33 +00:00
Tim Angus
3e92679100 Fix USE_FREETYPE breakage 2013-03-12 19:41:52 +00:00
Tim Angus
37c69a8009 Move renderers a bit closer together 2013-03-12 17:52:29 +00:00
Zack Middleton
8aa6efe7b6 Fix origin returned by IQM's LerpTag
It use to return pose joint's offset from base at the lerped frame, now it returns the joint's origin at the lerped frame.

Patch by Axel Isouard and Zack Middleton.
2013-03-08 13:47:16 -06:00
Zack Middleton
c7059fbf28 Move noise function declations to tr_common.h
tr_noise.c is in renderercommon directory, so declare them in header there too.
2013-02-27 15:35:02 -06:00
Tim Angus
d201443350 Remove a few name tags 2013-02-16 21:03:56 +00:00
Tim Angus
2da0fd6de8 Add renderercommon/tr_common.h 2013-02-16 20:58:04 +00:00
Tim Angus
f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
Renamed from code/rend2/tr_local.h (Browse further)