Commit Graph

588 Commits

Author SHA1 Message Date
Zack Middleton baf5737779 Remove function prototypes for non-existant Sys_* DLL functions 2013-11-08 18:44:04 -06:00
Zack Middleton 028f0f1ac4 Remove old comment that FS_Seek doesn't work on zipped files 2013-11-08 18:43:48 -06:00
Zack Middleton 2d45e57068 Support FS_SEEK_END and negative offset for zipped files in FS_Seek
Use FS_SEEK_END in sound code instead of working around it.
If FS_SEEK_SET and going to current position, just return.
2013-11-08 18:43:34 -06:00
Zack Middleton c69db4a400 Remove unused variable baseOffset from fsh[] 2013-11-08 18:43:20 -06:00
Zack Middleton 90c98c90a3 Fix VM FOpenFile( FS_READ ) files seeking twice in FS_Seek 2013-11-08 18:42:56 -06:00
Zack Middleton fd4cd6612d Fix running if built on OS X 10.9
strncpy with in == out causes signal 6 if built on OS X 10.9.
(If built on older OS X versions, the game works on 10.9 though.)

It was happening in COM_StripExtension during map load.
2013-11-06 22:23:40 -06:00
Zack Middleton 6b13806066 Fix getting servers from and being listed on id's q3 master server
Use q3 master protocol when com_gamename is Quake3Arena (the default), otherwise use dpmaster protocol.
2013-07-07 16:31:36 -05:00
Zack Middleton 1315d62491 Make COM_ParseWarning report starting line number of multi-line tokens
COM_ParseWarning use to show last line number of multi-line string tokens, now shows starting line number.
2013-06-03 22:35:57 -05:00
Zack Middleton 3ec2b02dce Check for shaders without closing brace
Shaders without closing brace can eat shaders in other files.
Pass depth to SkipBracedSection instead of reparsing text as it messed up parse line numbers.
2013-06-02 21:55:19 -05:00
Zack Middleton c0a21d0898 Fix setting COM_Parse current line number
Fix initial off-by-one error.
Count lines in /* */ comments and multi-line strings.
Fix counting some lines twice if text has Unix newlines.
2013-06-02 21:21:45 -05:00
/dev/humancontroller 120e296a74 fix some OOB enumerator usages
(should be no-op with usual compiler workings)
2013-05-30 15:48:49 -05:00
/dev/humancontroller 9e9d6fa52c clean up return statements a bit more 2013-05-30 15:43:21 -05:00
/dev/humancontroller 9d626b6a12 drop some useless return statements 2013-05-30 15:43:21 -05:00
/dev/humancontroller 8cc817b5a3 remove some redundant exit() calls 2013-05-30 15:41:18 -05:00
/dev/humancontroller 830d93aa38 add some noreturn annotations 2013-05-30 15:39:22 -05:00
/dev/humancontroller 2d54a12615 fix some "\n"-related stuff
add missing "\n"s to some Printf()-like calls (in Rend2)
drop erroneous "\n"s from some Error()-like calls (in Rend2)
drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
2013-05-30 15:32:44 -05:00
Harley Laue 1b2a6abed9 Rename FS_CheckFilenameIsNotImmutable to ..IsMutable 2013-04-24 14:45:37 -05:00
Zack Middleton 6c88bf8aee Rename FS_CheckFilenameIsNotExecutable to ..NotImmutable 2013-04-24 14:14:13 -05:00
Zack Middleton 936db459ee Don't allow modifying qvms or pk3s
Exception for allowing pk3s to be downloaded.
2013-04-24 14:11:18 -05:00
Zack Middleton b95d8a91aa Fix referencing pk3 with only qagame QVM 2013-04-22 16:21:46 -05:00
Zack Middleton a7317ac0d5 Add fallback for __func__ (ioq3 isn't compiled as c99 by default)
Using Debian gcc version 4.7.2 and clang 3.0-6.1 anyway.
2013-04-20 21:28:21 -05:00
Zack Middleton 0f62a565f9 Fix setting CVAR_VM_CREATED flag on user created cvars
Fix setting CVAR_VM_CREATED flag on cvars created using set[asu] commands (including archived cvars from cfg) and trap_Cvar_Set.

trap_Cvar_Register called Cvar_Get which cleared CVAR_USER_CREATED flag, but CVAR_VM_CREATED wasn't set because the cvar already existed.
2013-04-06 01:06:34 -05:00
Tim Angus 98360bcd57 Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
Tim Angus 8d70929d12 Ditch 'historical compatibility' and use 'logic' instead 2013-03-22 11:33:27 +00:00
Zack Middleton 9bfff1363e Fix NET_IPSocket and NET_IP6Socket return type
It was causing a warning on Windows x64.
2013-03-18 16:04:53 -05:00
Ensiform 9a752ce8cd Use PATH_SEP for a debug message in FS_FOpenFileReadDir 2013-03-18 14:44:34 -05:00
Tim Angus ecd50f01c2 Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
Tim Angus dfbad1360f Fix some clang warnings 2013-03-12 21:50:59 +00:00
Tim Angus 78132cf829 Remove old x86_64 JIT compiler 2013-03-11 22:20:10 +00:00
Zack Middleton eef897b3c1 Remove Sys_SnapVector 2013-02-18 19:05:37 -06:00
Zack Middleton 2e45edb550 5717 - Gamecode can open file "" for reading 2013-02-15 21:08:47 -06:00
Zack Middleton 6f88df262c Don't add pk3dirs if connecting to a pure server
Only .cfg etc would be read from pk3dirs, but they should be treated like pk3s that are not on the pure list.
2013-02-11 19:15:14 -06:00
Zack Middleton ebee21157c Change pk3dir README / comments to fit in better 2013-02-11 18:02:40 -06:00
Andrew Browne 37a9614179 5289 - Support for .pk3dir 2013-02-11 17:58:24 -06:00
Zack Middleton ac621642ac Unify/cleanup max snapshot entities on client and server 2013-02-11 15:49:47 -06:00
Zack Middleton 80b0792980 Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmd 2013-02-02 22:26:22 -06:00
Zack Middleton 9c741f95ea Remove some unused defines from msg.c 2013-02-02 21:40:03 -06:00
Zack Middleton b4ad5a8411 Fix MSG_ReadDeltaKey setting bit 1<<bits often
MSG_ReadDeltaKey would often set 1<<bits, it should never be set. It exceeds the size of what was being read.
Worked okay for weapons/forward/right/up as they stored as chars (value would wrap around to correct value, lucky).
Angles had the wrong value, not sure if it was causing issues.
2013-02-01 22:07:52 -06:00
Tim Angus 70b165ee33 Fix screwed up whitespace in files.c
Apologies to anyone merging this :(
2013-01-13 22:26:09 +00:00
Tim Angus 5fd456ff7c Fix FS_FOpenFileRead corner case
FS_FOpenFileRead is a fairly mental function that changes its return
behaviour depending on whether or not file is NULL or not. It turns out
in the case where file is NULL, we were returning the wrong value when
the file didn't exist.
2013-01-13 22:26:09 +00:00
Zack Middleton 693e51c654 Remove old FIXME, pmove_framecount isn't networked 2013-01-11 17:29:39 -06:00
Zachary Slater 20a77764dd Increase various arbitrary limits - Bug #5463 2013-01-06 01:36:39 -08:00
Zack Middleton 8ef0f36a3f Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. (#5449) 2012-12-16 00:15:14 +00:00
Zack Middleton c5af65fe5f Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
2012-12-15 21:55:07 +00:00
Zack Middleton 29c406c9ec Fix function prototype for Info_RemoveKey_Big. Pointed out by Ensiform. 2012-11-29 17:09:28 +00:00
Zack Middleton 1f8db4c14a Remove references to non-existent functions CM_MarkFragments and CM_LerpTag. 2012-11-19 05:48:27 +00:00
Zack Middleton 82f83cd092 Fix some "> MAX_*" to be ">= MAX_*". 2012-11-18 19:09:54 +00:00
Zack Middleton d092ba6627 Fix restoring fs_game when default.cfg is missing. 2012-10-26 01:27:16 +00:00
Thilo Schulz 027ea8d6d3 Oops, still need this 2012-08-08 09:42:33 +00:00
Thilo Schulz ffac0e6757 Move argument passing from VM to engine to global variables which allows to get rid of lots of OS specific stuff and also fixes errors that happens when compilers add lots of boilerplate to the DoSyscall() function 2012-08-08 09:34:03 +00:00