Commit Graph

1655 Commits

Author SHA1 Message Date
Zack Middleton 6c1045a003 Remove unneeded name buffer in S_Play_f. 2012-11-18 23:30:26 +00:00
Zack Middleton d9bea4977b Improve "play" command, based on a patch from Ensiform. 2012-11-18 23:16:13 +00:00
Zack Middleton 98f04d39a6 #5799 - Change messagemode text box to display colors like in console input box. 2012-11-18 22:24:15 +00:00
Zack Middleton 05bc03d32d Remove anti tamper leftover code 'CL_ChangeReliableCommand'. From Ensiform. 2012-11-18 22:12:30 +00:00
Zack Middleton bf9b5cd7de - Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
- Add usage messages for gc, tell, vtell, and votell commands.
- Check player names in gc, tell, vtell, and votell commands.
2012-11-18 22:08:58 +00:00
Zack Middleton 1cdb3b33e7 Fix follow command to find clients whose name begins with a number. 2012-11-18 21:55:40 +00:00
Zack Middleton f13a87daad Change error message in CL_ConfigstringModified to specify out of range index like in server. 2012-11-18 19:14:07 +00:00
Zack Middleton 82f83cd092 Fix some "> MAX_*" to be ">= MAX_*". 2012-11-18 19:09:54 +00:00
James Canete d635193e19 Various shader fixes and optimizations. 2012-11-14 10:56:31 +00:00
James Canete b269acac94 Fix bugs where some surfaces weren't merged and others were counted as merged in R_MergeLeafSurfaces(). 2012-11-09 08:13:38 +00:00
James Canete 86984eb536 When calling qglDrawRangeElementsEXT(), use proper start and end parameters. 2012-11-07 00:06:51 +00:00
Zack Middleton 8234225459 Change more operator commands to require sv_running to be usable. Patch by Ensiform. 2012-11-01 06:03:15 +00:00
James Canete 262e8e96b6 Ensure the correct FBO is bound when drawing. (Fixes bug #5791.) 2012-10-30 22:05:07 +00:00
Zack Middleton c4288507e0 Don't draw cursor during Team Arena's loading screen. 2012-10-30 20:06:48 +00:00
Zack Middleton 016b74b633 Fix restoring old fs_game upon leaving a server. Patch by Ensiform. 2012-10-30 16:51:06 +00:00
Zack Middleton 17ee96e6c8 Clean up getting pshadowMap in Rend2's R_DecomposeSort(). 2012-10-30 09:00:58 +00:00
Zack Middleton faa0cb04c1 Show reason non-default renderer failed to load. 2012-10-30 07:43:44 +00:00
James Canete 32d1bc4f2a Fix some non-ASCII characters.
Patch originally by /dev/humancontroller, modified by me.
2012-10-30 03:00:46 +00:00
Zack Middleton 36c30f6782 Remove initializing "sv_mapname" cvar in game. It's set to "" and never used. 2012-10-29 19:18:06 +00:00
James Canete 3dff29e991 Remove ARRAY_SIZE, and use ARRAY_LEN instead. 2012-10-28 20:35:16 +00:00
James Canete 5cbe7888f8 Fix FBO_*() usage when framebuffers are unavailable or undesired. 2012-10-28 20:22:13 +00:00
Zack Middleton 6bc0e6fae4 Merge changes to GL_Cull from Rend2 into opengl1 renderer, behavior is the same. 2012-10-26 07:40:57 +00:00
Zack Middleton 3dfd2dac7e Split Rend2's printing OpenGL extensions string (> 1024 characters) into separate function and merged into opengl1 renderer. (Fixes bug #5559.) 2012-10-26 07:23:49 +00:00
Zack Middleton 64ed856dfd Add smiletheory to credits in q3_ui. 2012-10-26 04:16:25 +00:00
Zack Middleton c9e5537341 Remove gfxmeminfo command when shuting down Rend2. 2012-10-26 04:07:07 +00:00
Zack Middleton 3814f04a8a Fix gcc warnings in Rend2. 2012-10-26 03:56:45 +00:00
Zack Middleton d092ba6627 Fix restoring fs_game when default.cfg is missing. 2012-10-26 01:27:16 +00:00
James Canete 4f7eb9fa21 Added Rend2, an alternate renderer. (Bug #4358) 2012-10-26 01:23:06 +00:00
Zack Middleton 037565293f From /dev/humancontroller:
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
2012-10-17 21:20:29 +00:00
Zack Middleton bc4ca164e0 From /dev/humancontroller:
really fix the confusion with game entity and refentity numbers

for any natural number M, the following is logical as a whole:
- the array size for refentities is M;
- the refentity number limit is M-1, ie., each refentity number is in [0..M-1];
- the special number for the world is M.

before r1429, the code was roughly the following:

// constants related to the game, should not be used by the renderer

// renderer stuff
refEntity_t refEntities[MAX_ENTITIES];
int numRefEntities = 0;

void addRefEntity(refEntity_t re)
{
	if (numRefEntities >= ENTITYNUM_WORLD)
		return; // full
	refEntities[numRefEntities++] = re;
}

void render(int num)
{
	if (num == ENTITYNUM_WORLD)
		renderWorld();
	else
		renderRefEntity(refEntities[num]);
}

so before r1429,
- the array size for refentities was 1023;
- the refentity number limit was 1021, ie., each refentity number was in [0..1021]; and
- the special number for the world entity was 1022.
this was a small waste of memory, as the last array element wasn't used.

r1429 changed
	if (numRefEntities >= ENTITYNUM_WORLD)
to
	if (numRefEntities >= MAX_ENTITIES).

this creates the following configuration:
- the array size for refentities is 1023;
- the refentity number limit is 1022, ie., each refentity number is in [0..1022]; and
- the special number for the world entity is 1022.

r1429 just makes things worse: it allows 1 more refentity to be added, but that entity doesn't get drawn anyway, as its number will be equal to the special number for the world. this is a small waste of not only memory, but also processing time.

perhaps in XreaL,

ENTITYNUM_WORLD is a game entity constant, and has nothing to do with refentities. a new REFENTITYNUM_WORLD constant should be added to denote the special number for the world, and that constant should be used in the renderer code in place of ENTITYNUM_WORLD. so define such a constant, and let it be equal to MAX_ENTITIES, which is 1023.
2012-10-17 21:17:37 +00:00
Zack Middleton d49d0753eb When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) 2012-10-17 20:39:45 +00:00
Zack Middleton ce9f2ee5f9 Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) 2012-10-17 19:30:41 +00:00
Zack Middleton 0167b439c9 Don't include client.h in sdl_glimp.c as it is part of the external renderer lib. 2012-10-13 23:15:02 +00:00
Zack Middleton 0a8eb09834 Play correct team sounds when in spectator mode and following a player. 2012-10-11 18:22:41 +00:00
Zack Middleton cf30922932 Fix resetting single player level selection in q3_ui when there is no training level, such as in demoq3. 2012-09-30 06:21:08 +00:00
Zack Middleton a32dc4dca4 Fix arrow buttons in q3_ui join server menu to be selectable by mouse. 2012-09-30 03:59:10 +00:00
Zack Middleton 656a0145bc Added myself to ioq3 credits in q3_ui. 2012-09-30 03:10:10 +00:00
Zack Middleton 11811e8138 Fix UI player model FOV when using non-640x480 resolution. 2012-09-30 02:56:50 +00:00
Zack Middleton 2cb7f25093 Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. 2012-09-17 04:16:30 +00:00
Zack Middleton 02f3664b2e Fix game getting stuck in a do-while loop when "team follow1" or "team follow2" client sends a follownext or followprev command. 2012-09-10 01:22:13 +00:00
Zack Middleton c65142179f Fix g_warmup < 2 causing client prediction issues (bug #5740). (Reused code for tournament gametype.) 2012-09-09 22:14:15 +00:00
Zack Middleton e3fc1826b1 Send team info for team overlay to spectators for the team of the client they're following (bug #5740). 2012-09-08 23:19:06 +00:00
Zack Middleton 56ebe14239 Don't have g_teamAutoJoin affect bot's team
Bots set their team later, setting it here causes some bots to change team and die later. Can cause extra skulls to be spawn at beginning of harvester (bug #5740).
2012-09-08 22:32:41 +00:00
Zack Middleton b4a76e74f7 Remove a redundant code statement. 2012-09-04 21:13:25 +00:00
Zack Middleton 1aaf9d3e7b Use correct fallback height and width for r_mode -2. 2012-08-27 15:38:55 +00:00
Zack Middleton 42d3ff8d1d Added r_mode -2, uses desktop resolution. Bug #5408. Patch by Andrei Drexler and myself. 2012-08-27 14:52:41 +00:00
Zack Middleton a3ae0dc5ef Removed a check that was made unnessicary by r1644. 2012-08-24 18:04:44 +00:00
Zack Middleton dc8b48855d More MISSIONPACK ifdeffery. 2012-08-17 19:05:40 +00:00
Zack Middleton 9a69b738bf Added MISSIONPACK ifdef around GT_1FCTF code. 2012-08-17 06:18:37 +00:00
Zack Middleton b82c02fc03 Don't replay to status OOB requests in Team Arena single player. 2012-08-16 21:38:02 +00:00
Thilo Schulz 027ea8d6d3 Oops, still need this 2012-08-08 09:42:33 +00:00
Thilo Schulz ffac0e6757 Move argument passing from VM to engine to global variables which allows to get rid of lots of OS specific stuff and also fixes errors that happens when compilers add lots of boilerplate to the DoSyscall() function 2012-08-08 09:34:03 +00:00
Thilo Schulz ded2b11959 Fix this for real now. 2012-07-23 21:27:17 +00:00
Tim Angus 88cbeae0fd * Fix warning 2012-07-07 18:24:20 +00:00
Thilo Schulz 053aa8ead7 Fix windows as well 2012-07-07 18:22:19 +00:00
Tim Angus 37f2b4db90 * (bug #5709) Fix crash when invoked with --version 2012-07-07 17:32:19 +00:00
Zack Middleton 79bb668a9f Fixed G_LogPrintf format warning on 64 bit systems added in r2294. 2012-07-05 13:42:08 +00:00
Zack Middleton 2cfda4384b We should not try to broadcast via the IPv4 socket if that socket is closed.
Previously, error messages were generated when querying local servers while IPv4 was disabled. Patch from /dev/humancontroller.
2012-07-05 13:33:55 +00:00
Thilo Schulz b5456faaea Revert pk3dir patch because some users report the code gets stuck in an infinite loop in the new code 2012-07-02 01:03:55 +00:00
Thilo Schulz 2c0b262a5a Mark JPEG lib changes, file provided by Simon McVittie 2012-07-01 18:07:56 +00:00
Thilo Schulz b757968839 Support for .pk3dir (#5298) - Patch by Andrew (dersaidin@gmail.com) 2012-07-01 18:00:18 +00:00
Thilo Schulz 56f16e10d6 Various bugfixes by Tobias Kuehnhammer (#5270)
- A stupid bug where bots re-trigger jumppads if they fell onto it.
- A small "memset" bug concerning player animations.
- Reward sounds were never cleared and thus they are played on a map restart.
- Safer and more secure handling of disconnected clients and clients with 
  malformed or illegal info strings.
- first_gauntlet_hit.wav was not played (ops/ps) bug
- capturelimit not hit (from OAX)
2012-07-01 17:27:52 +00:00
Thilo Schulz 1af9c636a5 r_ignorehwgamma 1 does not actually turn on software gamma (#5511) - patch by Serge Belyshev 2012-07-01 17:01:30 +00:00
Thilo Schulz c9fc250532 Incorrect number of overbright bits printed by GfxInfo_f() (#5510) - fix by Serge Belyshev 2012-07-01 16:59:20 +00:00
Thilo Schulz ca44693f34 More intelligent exponentiation in strtod/strtol (#5487) - patch by Ben Millwood 2012-07-01 16:43:28 +00:00
Thilo Schulz a3c7003d9c prevent using getinfo as an amplifier for DDOS attacks (#5678). Patch by DevHC 2012-07-01 14:18:31 +00:00
Zack Middleton b340c9d835 Fixed fatal error ("OP_BLOCK_COPY out of range!") when using qvms on Mac OS X powerpc (see r2031 and r2034). 2012-06-29 18:35:55 +00:00
Zack Middleton 3b09685b42 - Have NET_Sleep work with Windows' INVALID_SOCKET again...
- Use SOCKET_ERROR in NET_Sleep.
2012-06-19 22:36:54 +00:00
Zack Middleton 725c9df608 #5672 - Fixed incorrect type usage in NET_Sleep(), patch from Özkan Sezer. 2012-06-19 16:12:16 +00:00
Zack Middleton 68b3b0922b static-ize inline functions for Clang/LLVM
From /dev/humancontroller.
2012-06-19 15:56:21 +00:00
Zack Middleton afa607c3b6 Added kicknum, kickall, and kickbots commands, patch by Ensiform. 2012-06-19 15:52:08 +00:00
Zack Middleton 945f01d4af more '\n' business
From /dev/humancontroller.
2012-06-19 15:14:57 +00:00
Zack Middleton 4cfbbe506c when interacting with QVMs, Clang/LLVM requires the standard use of the va_*() macros instead of (fast) call hacks
From /dev/humancontroller.
2012-06-19 14:57:51 +00:00
Zack Middleton 64c26ec338 fix a WRONG size argument to a memset() call found by Clang/LLVM
From /dev/humancontroller.
2012-06-19 14:53:40 +00:00
Zack Middleton 2db73231eb remove a bunch of superfluous formatting calls
From /dev/humancontroller.
2012-06-19 14:52:22 +00:00
Zack Middleton 20c6d1e33f rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting
From /dev/humancontroller.
2012-06-19 14:51:02 +00:00
Zack Middleton 6067cadc72 Removed 0xAD character, from /dev/humancontroller. 2012-06-19 14:47:30 +00:00
Zack Middleton 2a4f775d6c Fixed comment in server.h (ent->v.absmax to ent->r.absmax). 2012-06-18 22:25:35 +00:00
Zack Middleton cd3654a21f Only have bots issue vtaunt commands in Team Arena. 2012-06-18 20:11:09 +00:00
Zack Middleton f40042113a Let's actually use MOD_CHAINGUN! From Ensiform. 2012-06-18 17:12:35 +00:00
Zack Middleton 56a918b9ac Made more code for Team Arena be inside ifdef MISSIONPACK, from Ensiform. 2012-06-18 17:09:33 +00:00
Zack Middleton a375f898f5 REFACTOR [anough to enough] 2012-06-18 16:39:58 +00:00
Zack Middleton 2579738256 Removed unneeded va() and use CG_Error instead of trap_Error in cgame. Found by Ensiform. 2012-06-18 16:36:21 +00:00
Zack Middleton 1d70ffc9b2 fix the usage description of the clientkick server command (also rename SV_KickNum_f() to SV_ClientKick_f())
found by Ensiform
2012-06-18 16:33:13 +00:00
Zack Middleton ad5c5c32a6 REFACTOR [reletive -> relative]
From /dev/humancontroller.
2012-06-18 16:32:03 +00:00
Zack Middleton f3e7012bdb REFACTOR [a vs an]
From /dev/humancontroller.
2012-06-18 16:31:16 +00:00
Zack Middleton 4bd24d3182 never set groundEntityNum to -1, use ENTITYNUM_NONE instead
From /dev/humancontroller.
2012-06-18 16:28:39 +00:00
Zack Middleton 7f9a04fd80 REFACTOR
From /dev/humancontroller.
2012-06-18 16:27:00 +00:00
Zack Middleton 997615168a fix some typos
From /dev/humancontroller.
2012-06-18 16:25:13 +00:00
Zack Middleton ad8d3dc567 remove a bunch of unused stuff from game
From /dev/humancontroller.
2012-06-18 16:23:43 +00:00
Zack Middleton af90948182 bring some freeish()ing operations ahead from after Errorish() calls
From /dev/humancontroller.
2012-06-18 16:17:39 +00:00
Zack Middleton a4c61d874d add a missing '\n', remove some unwanted ones
From /dev/humancontroller.
2012-06-18 16:16:57 +00:00
Zack Middleton c3ca5c1caa non-missionpack build throws up a few "0" plums
found by Ensiform
2012-06-18 16:14:48 +00:00
Zack Middleton 2834a58600 add missing commands to autocompletition
found by Ensiform
2012-06-18 16:11:35 +00:00
Zack Middleton 62f7fab62e add the "execq" command, a more quiet version of the "exec" command
in exec/execq, always print the extension for the filename

From /dev/humancontroller.
2012-06-18 16:09:14 +00:00
Zack Middleton 6ff3b03376 fix IPv6-only operation of Windows binaries
the SOCKET type is unsigned on Windows, and should be casted to an int before comparing with the highestfd variable (note: ``int highestfd = -1;'')

From /dev/humancontroller.
2012-06-18 16:05:47 +00:00
Zack Middleton c16338cfa9 fix wrong socket ID comparison, from /dev/humancontroller 2012-06-18 16:03:06 +00:00
Zack Middleton 2131536d07 Call sound files 'audio' not 'wav' in debug messages. 2012-06-18 16:00:38 +00:00
Zack Middleton a17dafc5e7 Cleaned up game server command usage messages. 2012-06-18 15:58:48 +00:00
Zachary Slater b5acc31a4d CVE-2012-3345 2012-06-14 18:28:58 +00:00