SmileTheory
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aa79738c50
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
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SmileTheory
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4faf1008a0
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OpenGL2: Remove map color scaling and r_forceSunMapLightScale.
Also simplify overbright code in ComputeShaderColors().
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2016-09-14 02:59:54 -07:00 |
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SmileTheory
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e022abeebb
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OpenGL2: Fix GL_EXT_direct_state_access function names.
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2016-07-28 20:04:25 -07:00 |
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SmileTheory
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716438168f
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OpenGL2: Use loader for all extension funcs.
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2016-07-26 00:41:31 -07:00 |
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SmileTheory
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251c983681
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OpenGL2: Require OpenGL 2.0.
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2016-07-24 21:29:13 -07:00 |
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SmileTheory
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1f6703821f
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OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
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2016-04-05 02:37:05 -07:00 |
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SmileTheory
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93e1feaaad
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OpenGL2: More ssao/depth blur improvements.
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2016-03-11 04:37:50 -08:00 |
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SmileTheory
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87cb2167bf
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OpenGL2: Fixes to depth blur and ssao.
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2016-03-10 03:44:21 -08:00 |
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SmileTheory
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65b999446d
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OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall.
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2016-03-08 18:30:51 -08:00 |
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SmileTheory
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90d6f941f8
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OpenGL2: Add r_shadowBlur.
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2016-03-07 02:27:03 -08:00 |
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SmileTheory
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871872689e
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OpenGL2: Add named cubemaps and per-map env.json parsing.
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2016-02-10 16:25:32 -08:00 |
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SmileTheory
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558da25277
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OpenGL2: Some FBO related cleanup/fixes.
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2016-01-21 22:31:41 -08:00 |
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SmileTheory
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275317fefb
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OpenGL2: Direct state access, part 1: Texture binds
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2016-01-18 04:46:01 -08:00 |
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SmileTheory
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e2b2437966
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OpenGL2: Add r_cubemapSize.
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2015-12-24 16:34:58 -08:00 |
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SmileTheory
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c3216f54d2
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OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command.
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2015-12-23 09:58:11 -08:00 |
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SmileTheory
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f9c72eee69
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OpenGL2: Parse radius entries from misc_cubemap entities.
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2015-12-09 02:00:40 -08:00 |
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Zack Middleton
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7f4b34bf09
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Remove unused define MAC_EVENT_PUMP_MSEC
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2015-10-04 17:20:56 -05:00 |
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SmileTheory
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40cfbc9a82
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OpenGL2: Fix culling again.
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2015-03-12 21:44:06 -07:00 |
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SmileTheory
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8c7fedb1fe
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OpenGL2: Fix face culling.
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2014-11-30 21:50:33 -08:00 |
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Zack Middleton
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22bcda018b
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Correct a few OpenGL variable types
Affectly no change for desktop OpenGL.
Use correct types for OpenGLES support.
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2014-11-16 14:56:43 -06:00 |
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Zack Middleton
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1ba9e7a45e
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Always use GL_Cull to change cull state
Manually changing cull state can cause later GL_Cull calls to not change
the cull state.
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2014-10-29 01:32:50 -05:00 |
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SmileTheory
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0578b70f38
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OpenGL2: Reduce redundant GL calls.
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2014-10-14 06:15:06 -07:00 |
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Zack Middleton
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918eed9295
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OpenGL2: Don't segfault if r_ext_multitexture is disabled
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2014-09-29 01:02:13 -05:00 |
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SmileTheory
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2b2d696f12
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OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defaults.
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2014-07-31 21:01:57 -07:00 |
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SmileTheory
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eea652f5c5
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Don't create images/framebuffers that won't be used, and add checks before use.
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2014-01-12 20:52:36 -08:00 |
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Zack Middleton
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8af9516e88
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End current draw surface before drawing cinematic
Fixes drawing StretchPic *before* CIN_DrawCinematic resulting
in cinematic being drawn before the StretchPic.
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2013-11-20 21:37:17 -06:00 |
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SmileTheory
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c350963bf2
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OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
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2013-11-19 03:23:50 -08:00 |
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SmileTheory
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8c3ae8d7d2
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OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
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2013-11-05 00:08:59 -08:00 |
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SmileTheory
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7e875c6941
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#5979: Cubemap support for opengl2.
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2013-09-16 00:54:26 -07:00 |
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SmileTheory
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311376af8a
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Fix upside-down SSAO.
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2013-08-23 01:51:58 -07:00 |
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SmileTheory
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aff3f18101
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#5889: Do post-processing only on viewport portion of frame buffer.
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2013-04-26 18:49:48 -07:00 |
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Tim Angus
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98360bcd57
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Fix some of the things clang --analyze flagged
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2013-03-26 16:50:03 +00:00 |
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SmileTheory
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8b23985358
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Make all GLSL shaders use the same set of uniforms.
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2013-03-20 22:53:30 -07:00 |
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SmileTheory
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fbe56e4fa1
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Some minor cleanup.
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2013-03-06 02:02:01 -08:00 |
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SmileTheory
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027af8e6cc
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Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().
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2013-03-06 00:54:56 -08:00 |
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SmileTheory
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11e83b2ee3
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Oops, fix typo.
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2013-03-05 20:21:03 -08:00 |
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SmileTheory
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7c04002b87
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Simplify previous patch.
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2013-03-05 19:52:11 -08:00 |
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SmileTheory
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2153fc4671
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Calculate viewport and screen texture coordinates correctly for sun shadows. This fixes part of #5889.
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2013-03-05 01:41:51 -08:00 |
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Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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