Add minimal emscripten support

This commit is contained in:
Zack Middleton 2024-06-06 18:26:07 -05:00
parent f869bffe97
commit f41bd37fde
4 changed files with 100 additions and 3 deletions

View File

@ -1042,6 +1042,38 @@ ifeq ($(PLATFORM),sunos)
else # ifeq sunos
#############################################################################
# SETUP AND BUILD -- emscripten
#############################################################################
ifeq ($(PLATFORM),emscripten)
# 1. Create "baseq3" directory in the same directory as this Makefile.
# 2. Copy pak[0-8].pk3 into the created "baseq3" directory.
# 3. Run `/path/to/emsdk.sh`
# 4. Run `make PLATFORM=emscripten`
# 5. Serve the build/release-emscripten-wasm32/ioquake3_opengl2.{html,js,wasm,data} from a web server.
# 6. Load ioquake3_opengl2.html in a web browser.
CC=emcc
ARCH=wasm32
# LDFLAGS+=-s MAIN_MODULE is needed for dlopen() in client/server but it causes compile errors
USE_RENDERER_DLOPEN=0
BASE_CFLAGS=-fPIC -s USE_SDL=2
LDFLAGS=-s TOTAL_MEMORY=256mb -s MAX_WEBGL_VERSION=2 --preload-file baseq3
OPTIMIZEVM = -O3
OPTIMIZE = $(OPTIMIZEVM)
FULLBINEXT=.html
SHLIBEXT=wasm
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-s SIDE_MODULE
else # ifeq emscripten
#############################################################################
# SETUP AND BUILD -- GENERIC
#############################################################################
@ -1060,6 +1092,7 @@ endif #OpenBSD
endif #NetBSD
endif #IRIX
endif #SunOS
endif #emscripten
ifndef CC
CC=gcc
@ -1085,18 +1118,37 @@ endif
ifneq ($(BUILD_SERVER),0)
TARGETS += $(B)/$(SERVERBIN)$(FULLBINEXT)
ifeq ($(PLATFORM),emscripten)
EMSCRIPTENOBJ += $(B)/$(SERVERBIN).js \
$(B)/$(SERVERBIN).wasm \
$(B)/$(SERVERBIN).data
endif
endif
ifneq ($(BUILD_CLIENT),0)
TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT)
ifeq ($(PLATFORM),emscripten)
EMSCRIPTENOBJ += $(B)/$(CLIENTBIN).js \
$(B)/$(CLIENTBIN).wasm \
$(B)/$(CLIENTBIN).data
endif
ifneq ($(USE_RENDERER_DLOPEN),0)
TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME)
TARGETS += $(B)/renderer_opengl1_$(SHLIBNAME)
ifneq ($(BUILD_RENDERER_OPENGL2),0)
TARGETS += $(B)/renderer_opengl2_$(SHLIBNAME)
endif
else
TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT)
ifneq ($(BUILD_RENDERER_OPENGL2),0)
TARGETS += $(B)/$(CLIENTBIN)_opengl2$(FULLBINEXT)
ifeq ($(PLATFORM),emscripten)
EMSCRIPTENOBJ += $(B)/$(CLIENTBIN)_opengl2.js \
$(B)/$(CLIENTBIN)_opengl2.wasm \
$(B)/$(CLIENTBIN)_opengl2.data
endif
endif
endif
endif
@ -1870,10 +1922,15 @@ Q3OBJ = \
ifdef MINGW
Q3OBJ += \
$(B)/client/con_passive.o
else
ifeq ($(PLATFORM),emscripten)
Q3OBJ += \
$(B)/client/con_passive.o
else
Q3OBJ += \
$(B)/client/con_tty.o
endif
endif
Q3R2OBJ = \
$(B)/renderergl2/tr_animation.o \
@ -3044,6 +3101,7 @@ clean2:
@rm -f $(OBJ)
@rm -f $(OBJ_D_FILES)
@rm -f $(STRINGOBJ)
@rm -f $(EMSCRIPTENOBJ)
@rm -f $(TARGETS)
toolsclean: toolsclean-debug toolsclean-release

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@ -290,6 +290,22 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#endif
//================================================================== EMSCRIPTEN ===
#ifdef __EMSCRIPTEN__
#define OS_STRING "emscripten"
#define ID_INLINE inline
#define PATH_SEP '/'
#define ARCH_STRING "wasm32"
#define Q3_LITTLE_ENDIAN
#define DLL_EXT ".wasm"
#endif
//================================================================== Q3VM ===
#ifdef Q3_VM

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@ -398,7 +398,7 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qbool
int profileMask;
int majorVersion;
int minorVersion;
} contexts[3];
} contexts[4];
int numContexts, type;
const char *glstring;
int perChannelColorBits;
@ -543,6 +543,14 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qbool
( r_preferOpenGLES->integer == -1 && profileMask == SDL_GL_CONTEXT_PROFILE_ES ) );
if ( preferOpenGLES ) {
#ifdef __EMSCRIPTEN__
// WebGL 2.0 isn't fully backward compatible so you have to ask for it specifically
contexts[numContexts].profileMask = SDL_GL_CONTEXT_PROFILE_ES;
contexts[numContexts].majorVersion = 3;
contexts[numContexts].minorVersion = 0;
numContexts++;
#endif
contexts[numContexts].profileMask = SDL_GL_CONTEXT_PROFILE_ES;
contexts[numContexts].majorVersion = 2;
contexts[numContexts].minorVersion = 0;
@ -560,6 +568,13 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qbool
numContexts++;
if ( !preferOpenGLES ) {
#ifdef __EMSCRIPTEN__
contexts[numContexts].profileMask = SDL_GL_CONTEXT_PROFILE_ES;
contexts[numContexts].majorVersion = 3;
contexts[numContexts].minorVersion = 0;
numContexts++;
#endif
contexts[numContexts].profileMask = SDL_GL_CONTEXT_PROFILE_ES;
contexts[numContexts].majorVersion = 2;
contexts[numContexts].minorVersion = 0;

View File

@ -31,6 +31,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <ctype.h>
#include <errno.h>
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#ifndef DEDICATED
#ifdef USE_LOCAL_HEADERS
# include "SDL.h"
@ -863,10 +867,14 @@ int main( int argc, char **argv )
signal( SIGTERM, Sys_SigHandler );
signal( SIGINT, Sys_SigHandler );
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop( Com_Frame, 0, 1 );
#else
while( 1 )
{
Com_Frame( );
}
#endif
return 0;
}