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https://github.com/ioquake/ioq3.git
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OpenGL2: Fallback to OpenGL ES if OpenGL fails
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parent
551fa6c797
commit
f869bffe97
3 changed files with 105 additions and 104 deletions
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@ -168,11 +168,12 @@ embedded System-on-a-Chip and mobile platforms.
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The opengl1 renderer does not have OpenGL ES support.
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The `r_useOpenGLES` cvar controls whether to use OpenGL or OpenGL ES API.
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Set to -1 for auto (default), 0 for OpenGL, and 1 for OpenGL ES. It should be
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The opengl2 renderer will try both OpenGL and OpenGL ES APIs to find one that
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works. The `r_preferOpenGLES` cvar controls which API to try first.
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Set it to -1 for auto (default), 0 for OpenGL, and 1 for OpenGL ES. It should be
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set using command line arguments:
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ioquake3 +set cl_renderer opengl2 +set r_useOpenGLES 1
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ioquake3 +set cl_renderer opengl2 +set r_preferOpenGLES 1
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# Console
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@ -52,7 +52,7 @@ cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obta
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cvar_t *r_allowResize; // make window resizable
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cvar_t *r_centerWindow;
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cvar_t *r_sdlDriver;
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cvar_t *r_useOpenGLES;
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cvar_t *r_preferOpenGLES;
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int qglMajorVersion, qglMinorVersion;
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int qglesMajorVersion, qglesMinorVersion;
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@ -394,6 +394,12 @@ GLimp_SetMode
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*/
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static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qboolean fixedFunction)
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{
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struct GLimp_ContextType {
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int profileMask;
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int majorVersion;
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int minorVersion;
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} contexts[3];
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int numContexts, type;
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const char *glstring;
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int perChannelColorBits;
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int colorBits, depthBits, stencilBits;
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@ -524,6 +530,48 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qbool
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stencilBits = r_stencilbits->value;
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samples = r_ext_multisample->value;
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numContexts = 0;
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if ( !fixedFunction ) {
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int profileMask;
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qboolean preferOpenGLES;
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SDL_GL_ResetAttributes();
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SDL_GL_GetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, &profileMask );
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preferOpenGLES = ( r_preferOpenGLES->integer == 1 ||
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( r_preferOpenGLES->integer == -1 && profileMask == SDL_GL_CONTEXT_PROFILE_ES ) );
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if ( preferOpenGLES ) {
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contexts[numContexts].profileMask = SDL_GL_CONTEXT_PROFILE_ES;
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contexts[numContexts].majorVersion = 2;
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contexts[numContexts].minorVersion = 0;
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numContexts++;
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}
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contexts[numContexts].profileMask = SDL_GL_CONTEXT_PROFILE_CORE;
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contexts[numContexts].majorVersion = 3;
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contexts[numContexts].minorVersion = 2;
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numContexts++;
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contexts[numContexts].profileMask = 0;
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contexts[numContexts].majorVersion = 2;
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contexts[numContexts].minorVersion = 0;
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numContexts++;
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if ( !preferOpenGLES ) {
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contexts[numContexts].profileMask = SDL_GL_CONTEXT_PROFILE_ES;
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contexts[numContexts].majorVersion = 2;
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contexts[numContexts].minorVersion = 0;
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numContexts++;
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}
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} else {
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contexts[numContexts].profileMask = 0;
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contexts[numContexts].majorVersion = 1;
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contexts[numContexts].minorVersion = 1;
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numContexts++;
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}
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for (i = 0; i < 16; i++)
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{
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int testColorBits, testDepthBits, testStencilBits;
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@ -656,116 +704,68 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qbool
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SDL_SetWindowIcon( SDL_window, icon );
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if (!fixedFunction)
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{
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int profileMask;
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for ( type = 0; type < numContexts; type++ ) {
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char contextName[32];
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SDL_GL_GetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, &profileMask );
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if ( r_useOpenGLES->integer == 1 || ( r_useOpenGLES->integer == -1 && profileMask == SDL_GL_CONTEXT_PROFILE_ES ) )
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{
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ri.Printf( PRINT_ALL, "Trying to get an OpenGL ES 2.0 context\n" );
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES );
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 2 );
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 0 );
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SDL_glContext = SDL_GL_CreateContext( SDL_window );
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if ( !SDL_glContext )
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{
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ri.Printf( PRINT_ALL, "SDL_GL_CreateContext failed: %s\n", SDL_GetError() );
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}
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else
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{
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ri.Printf( PRINT_ALL, "SDL_GL_CreateContext succeeded.\n" );
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if ( !GLimp_GetProcAddresses( fixedFunction ) )
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{
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ri.Printf( PRINT_ALL, "GLimp_GetProcAddresses() failed for OpenGL ES 2.0 context\n" );
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GLimp_ClearProcAddresses();
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SDL_GL_DeleteContext( SDL_glContext );
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SDL_glContext = NULL;
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}
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}
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switch ( contexts[type].profileMask ) {
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default:
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case 0:
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Com_sprintf( contextName, sizeof( contextName ), "OpenGL %d.%d",
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contexts[type].majorVersion, contexts[type].minorVersion );
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break;
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case SDL_GL_CONTEXT_PROFILE_CORE:
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Com_sprintf( contextName, sizeof( contextName ), "OpenGL %d.%d Core",
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contexts[type].majorVersion, contexts[type].minorVersion );
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break;
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case SDL_GL_CONTEXT_PROFILE_ES:
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Com_sprintf( contextName, sizeof( contextName ), "OpenGL ES %d.%d",
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contexts[type].majorVersion, contexts[type].minorVersion );
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break;
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}
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, contexts[type].profileMask );
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, contexts[type].majorVersion );
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, contexts[type].minorVersion );
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SDL_glContext = SDL_GL_CreateContext( SDL_window );
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if ( !SDL_glContext )
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{
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ri.Printf( PRINT_ALL, "Trying to get an OpenGL 3.2 core context\n" );
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE );
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 );
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 2 );
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SDL_glContext = SDL_GL_CreateContext( SDL_window );
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if ( !SDL_glContext )
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{
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ri.Printf( PRINT_ALL, "SDL_GL_CreateContext failed: %s\n", SDL_GetError() );
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}
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else
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{
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const char *renderer;
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ri.Printf( PRINT_ALL, "SDL_GL_CreateContext succeeded.\n" );
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if ( GLimp_GetProcAddresses( fixedFunction ) )
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{
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renderer = (const char *)qglGetString( GL_RENDERER );
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}
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else
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{
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ri.Printf( PRINT_ALL, "GLimp_GetProcAddresses() failed for OpenGL 3.2 core context\n" );
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renderer = NULL;
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}
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if ( !renderer || strstr( renderer, "Software Renderer" ) || strstr( renderer, "Software Rasterizer" ) )
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{
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if ( renderer )
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ri.Printf(PRINT_ALL, "GL_RENDERER is %s, rejecting context\n", renderer);
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GLimp_ClearProcAddresses();
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SDL_GL_DeleteContext( SDL_glContext );
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SDL_glContext = NULL;
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}
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}
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}
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if ( !SDL_glContext )
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{
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ri.Printf( PRINT_ALL, "Trying to get an OpenGL 2.0 context\n" );
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, 0 );
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 2 );
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 0 );
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}
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}
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else
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{
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, 0 );
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 1 );
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 1 );
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SDL_glContext = NULL;
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}
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if ( !SDL_glContext )
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{
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if( ( SDL_glContext = SDL_GL_CreateContext( SDL_window ) ) == NULL )
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{
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ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) );
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SDL_DestroyWindow( SDL_window );
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SDL_window = NULL;
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ri.Printf( PRINT_ALL, "SDL_GL_CreateContext() for %s context failed: %s\n", contextName, SDL_GetError() );
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continue;
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}
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if ( !GLimp_GetProcAddresses( fixedFunction ) )
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{
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ri.Printf( PRINT_ALL, "GLimp_GetProcAddresses() failed\n" );
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ri.Printf( PRINT_ALL, "GLimp_GetProcAddresses() for %s context failed\n", contextName );
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GLimp_ClearProcAddresses();
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SDL_GL_DeleteContext( SDL_glContext );
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SDL_glContext = NULL;
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SDL_DestroyWindow( SDL_window );
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SDL_window = NULL;
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continue;
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}
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if ( contexts[type].profileMask == SDL_GL_CONTEXT_PROFILE_CORE ) {
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const char *renderer;
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renderer = (const char *)qglGetString( GL_RENDERER );
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if ( !renderer || strstr( renderer, "Software Renderer" ) || strstr( renderer, "Software Rasterizer" ) )
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{
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ri.Printf( PRINT_ALL, "GL_RENDERER is %s, rejecting %s context\n", renderer, contextName );
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GLimp_ClearProcAddresses();
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SDL_GL_DeleteContext( SDL_glContext );
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SDL_glContext = NULL;
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continue;
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}
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}
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break;
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}
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if ( !SDL_glContext ) {
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SDL_DestroyWindow( SDL_window );
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SDL_window = NULL;
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continue;
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}
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qglClearColor( 0, 0, 0, 1 );
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@ -1055,7 +1055,7 @@ void GLimp_Init( qboolean fixedFunction )
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r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM );
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r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_centerWindow = ri.Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_useOpenGLES = ri.Cvar_Get( "r_useOpenGLES", "-1", CVAR_ARCHIVE | CVAR_LATCH );
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r_preferOpenGLES = ri.Cvar_Get( "r_preferOpenGLES", "-1", CVAR_ARCHIVE | CVAR_LATCH );
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if( ri.Cvar_VariableIntegerValue( "com_abnormalExit" ) )
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{
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@ -65,10 +65,10 @@ For Win32:
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Cvars for API:
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* `r_useOpenGLES` - This enables using OpenGL ES 2+.
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Many features are not supported such as sun shadows and HDR.
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1 - Use OpenGL ES.
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0 - Use desktop OpenGL.
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* `r_preferOpenGLES` - This sets the preference for using OpenGL or OpenGL ES 2.
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Many features are not supported when using OpenGL ES such as sun shadows and HDR.
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1 - Prefer OpenGL ES 2+.
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0 - Prefer desktop OpenGL.
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-1 - Automatically pick (default).
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Cvars for simple rendering features:
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