OpenGL2: Restore adding fixed ambient light when HDR is enabled

Use opengl1 renderer behavior of adding fixed amount of ambient light
to all models regardless of HDR setting. It fixes the view weapon
having zero ambient light on pillcity map.
This commit is contained in:
Zack Middleton 2017-12-15 17:30:42 -06:00
parent bfb6ef590b
commit 7c2dd01873
1 changed files with 1 additions and 1 deletions

View File

@ -356,7 +356,7 @@ void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ) {
} }
// bonus items and view weapons have a fixed minimum add // bonus items and view weapons have a fixed minimum add
if ( !r_hdr->integer /* ent->e.renderfx & RF_MINLIGHT */ ) { if ( 1 /* ent->e.renderfx & RF_MINLIGHT */ ) {
// give everything a minimum light add // give everything a minimum light add
ent->ambientLight[0] += tr.identityLight * 32; ent->ambientLight[0] += tr.identityLight * 32;
ent->ambientLight[1] += tr.identityLight * 32; ent->ambientLight[1] += tr.identityLight * 32;