diff --git a/code/renderergl2/tr_light.c b/code/renderergl2/tr_light.c index 484159f3..3ac2154e 100644 --- a/code/renderergl2/tr_light.c +++ b/code/renderergl2/tr_light.c @@ -356,7 +356,7 @@ void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ) { } // bonus items and view weapons have a fixed minimum add - if ( !r_hdr->integer /* ent->e.renderfx & RF_MINLIGHT */ ) { + if ( 1 /* ent->e.renderfx & RF_MINLIGHT */ ) { // give everything a minimum light add ent->ambientLight[0] += tr.identityLight * 32; ent->ambientLight[1] += tr.identityLight * 32;