Fix restoring old fs_game upon leaving a server. Patch by Ensiform.

This commit is contained in:
Zack Middleton 2012-10-30 16:51:06 +00:00
parent 17ee96e6c8
commit 016b74b633
3 changed files with 14 additions and 10 deletions

View file

@ -125,6 +125,9 @@ clientConnection_t clc;
clientStatic_t cls;
vm_t *cgvm;
char cl_oldGame[MAX_QPATH];
qboolean cl_oldGameSet;
// Structure containing functions exported from refresh DLL
refexport_t re;
#ifdef USE_RENDERER_DLOPEN
@ -1362,11 +1365,11 @@ static void CL_UpdateGUID( const char *prefix, int prefix_len )
static void CL_OldGame(void)
{
if(cls.oldGameSet)
if(cl_oldGameSet)
{
// change back to previous fs_game
cls.oldGameSet = qfalse;
Cvar_Set2("fs_game", cls.oldGame, qtrue);
cl_oldGameSet = qfalse;
Cvar_Set2("fs_game", cl_oldGame, qtrue);
FS_ConditionalRestart(clc.checksumFeed, qfalse);
}
}
@ -3437,7 +3440,7 @@ void CL_Init( void ) {
{
CL_ClearState();
clc.state = CA_DISCONNECTED; // no longer CA_UNINITIALIZED
cls.oldGameSet = qfalse;
cl_oldGameSet = qfalse;
}
cls.realtime = 0;