diff --git a/code/client/cl_main.c b/code/client/cl_main.c index 004c3572..e609a7a0 100644 --- a/code/client/cl_main.c +++ b/code/client/cl_main.c @@ -125,6 +125,9 @@ clientConnection_t clc; clientStatic_t cls; vm_t *cgvm; +char cl_oldGame[MAX_QPATH]; +qboolean cl_oldGameSet; + // Structure containing functions exported from refresh DLL refexport_t re; #ifdef USE_RENDERER_DLOPEN @@ -1362,11 +1365,11 @@ static void CL_UpdateGUID( const char *prefix, int prefix_len ) static void CL_OldGame(void) { - if(cls.oldGameSet) + if(cl_oldGameSet) { // change back to previous fs_game - cls.oldGameSet = qfalse; - Cvar_Set2("fs_game", cls.oldGame, qtrue); + cl_oldGameSet = qfalse; + Cvar_Set2("fs_game", cl_oldGame, qtrue); FS_ConditionalRestart(clc.checksumFeed, qfalse); } } @@ -3437,7 +3440,7 @@ void CL_Init( void ) { { CL_ClearState(); clc.state = CA_DISCONNECTED; // no longer CA_UNINITIALIZED - cls.oldGameSet = qfalse; + cl_oldGameSet = qfalse; } cls.realtime = 0; diff --git a/code/client/cl_parse.c b/code/client/cl_parse.c index 78f4a921..c74d2a06 100644 --- a/code/client/cl_parse.c +++ b/code/client/cl_parse.c @@ -538,10 +538,10 @@ void CL_ParseGamestate( msg_t *msg ) { CL_StopRecord_f(); // reinitialize the filesystem if the game directory has changed - if(!cls.oldGameSet && (Cvar_Flags("fs_game") & CVAR_MODIFIED)) + if(!cl_oldGameSet && (Cvar_Flags("fs_game") & CVAR_MODIFIED)) { - cls.oldGameSet = qtrue; - Q_strncpyz(cls.oldGame, oldGame, sizeof(cls.oldGame)); + cl_oldGameSet = qtrue; + Q_strncpyz(cl_oldGame, oldGame, sizeof(cl_oldGame)); } FS_ConditionalRestart(clc.checksumFeed, qfalse); diff --git a/code/client/client.h b/code/client/client.h index bfd897eb..19f00249 100644 --- a/code/client/client.h +++ b/code/client/client.h @@ -280,6 +280,7 @@ extern clientConnection_t clc; the clientStatic_t structure is never wiped, and is used even when no client connection is active at all +(except when CL_Shutdown is called) ================================================================== */ @@ -338,9 +339,6 @@ typedef struct { serverInfo_t favoriteServers[MAX_OTHER_SERVERS]; int pingUpdateSource; // source currently pinging or updating - - char oldGame[MAX_QPATH]; - qboolean oldGameSet; // update server info netadr_t updateServer; @@ -358,6 +356,9 @@ typedef struct { extern clientStatic_t cls; +extern char cl_oldGame[MAX_QPATH]; +extern qboolean cl_oldGameSet; + //============================================================================= extern vm_t *cgvm; // interface to cgame dll or vm