gtkradiant/include/ientity.h
spog d584d94549 added string-pooling for shader variable names and entity keys
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@26 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-02-26 22:27:38 +00:00

133 lines
3 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined(INCLUDED_IENTITY_H)
#define INCLUDED_IENTITY_H
#include "generic/constant.h"
#include "string/string.h"
#include "scenelib.h"
class EntityClass;
class Entity
{
public:
STRING_CONSTANT(Name, "Entity");
class Visitor
{
public:
virtual void visit(const char* key, const char* value) = 0;
};
virtual const EntityClass& getEntityClass() const = 0;
virtual void forEachKeyValue(Visitor& visitor) const = 0;
virtual void setKeyValue(const char* key, const char* value) = 0;
virtual const char* getKeyValue(const char* key) const = 0;
virtual bool isContainer() const = 0;
};
class EntityCopyingVisitor : public Entity::Visitor
{
Entity& m_entity;
public:
EntityCopyingVisitor(Entity& entity)
: m_entity(entity)
{
}
void visit(const char* key, const char* value)
{
if(!string_equal(key, "classname"))
{
m_entity.setKeyValue(key, value);
}
}
};
inline Entity* Node_getEntity(scene::Node& node)
{
return NodeTypeCast<Entity>::cast(node);
}
template<typename value_type>
class Stack;
template<typename Contained>
class Reference;
namespace scene
{
class Node;
}
typedef Reference<scene::Node> NodeReference;
namespace scene
{
typedef Stack<NodeReference> Path;
}
class Counter;
class EntityCreator
{
public:
INTEGER_CONSTANT(Version, 2);
STRING_CONSTANT(Name, "entity");
virtual scene::Node& createEntity(EntityClass* eclass) = 0;
typedef void (*KeyValueChangedFunc)();
virtual void setKeyValueChangedFunc(KeyValueChangedFunc func) = 0;
virtual void setCounter(Counter* counter) = 0;
virtual void connectEntities(const scene::Path& e1, const scene::Path& e2) = 0;
virtual void setLightRadii(bool lightRadii) = 0;
virtual bool getLightRadii() = 0;
virtual void setShowNames(bool showNames) = 0;
virtual bool getShowNames() = 0;
virtual void setShowAngles(bool showAngles) = 0;
virtual bool getShowAngles() = 0;
virtual void printStatistics() const = 0;
};
#include "modulesystem.h"
template<typename Type>
class GlobalModule;
typedef GlobalModule<EntityCreator> GlobalEntityModule;
template<typename Type>
class GlobalModuleRef;
typedef GlobalModuleRef<EntityCreator> GlobalEntityModuleRef;
inline EntityCreator& GlobalEntityCreator()
{
return GlobalEntityModule::getTable();
}
#endif