mirror of
https://github.com/TTimo/GtkRadiant.git
synced 2024-11-14 00:41:08 +00:00
72ce262ae8
stay in ]-shader_size;shader_size[ range for display. For the sake of floatingpoint precision, it would be nice to keep the internal values in that range too, but thats "nice to have". - Fixed missing librarypaths in ufoai-plugin git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@138 8a3a26a2-13c4-0310-b231-cf6edde360e5
81 lines
3.8 KiB
C++
81 lines
3.8 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined (INCLUDED_BRUSHWRAPPER_H)
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#define INCLUDED_BRUSHWRAPPER_H
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#include <cstddef>
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#include "string/stringfwd.h"
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#include "generic/callbackfwd.h"
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enum EBrushPrefab
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{
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eBrushCuboid,
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eBrushPrism,
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eBrushCone,
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eBrushSphere,
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};
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class TextureProjection;
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class ContentsFlagsValue;
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namespace scene
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{
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class Graph;
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}
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void Scene_BrushConstructPrefab(scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader);
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class AABB;
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void Scene_BrushResize_Selected(scene::Graph& graph, const AABB& bounds, const char* shader);
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void Scene_BrushSetTexdef_Selected(scene::Graph& graph, const TextureProjection& projection);
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void Scene_BrushSetTexdef_Component_Selected(scene::Graph& graph, const TextureProjection& projection);
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void Scene_BrushGetTexdef_Selected(scene::Graph& graph, TextureProjection& projection);
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void Scene_BrushGetTexdef_Component_Selected(scene::Graph& graph, TextureProjection& projection);
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void Scene_BrushGetShaderSize_Component_Selected(scene::Graph& graph, size_t& width, size_t& height);
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void Scene_BrushSetFlags_Selected(scene::Graph& graph, const ContentsFlagsValue& flags);
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void Scene_BrushSetFlags_Component_Selected(scene::Graph& graph, const ContentsFlagsValue& flags);
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void Scene_BrushGetFlags_Selected(scene::Graph& graph, ContentsFlagsValue& flags);
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void Scene_BrushGetFlags_Component_Selected(scene::Graph& graph, ContentsFlagsValue& flags);
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void Scene_BrushShiftTexdef_Selected(scene::Graph& graph, float s, float t);
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void Scene_BrushShiftTexdef_Component_Selected(scene::Graph& graph, float s, float t);
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void Scene_BrushScaleTexdef_Selected(scene::Graph& graph, float s, float t);
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void Scene_BrushScaleTexdef_Component_Selected(scene::Graph& graph, float s, float t);
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void Scene_BrushRotateTexdef_Selected(scene::Graph& graph, float angle);
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void Scene_BrushRotateTexdef_Component_Selected(scene::Graph& graph, float angle);
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void Scene_BrushSetShader_Selected(scene::Graph& graph, const char* name);
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void Scene_BrushSetShader_Component_Selected(scene::Graph& graph, const char* name);
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void Scene_BrushGetShader_Selected(scene::Graph& graph, CopiedString& shader);
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void Scene_BrushGetShader_Component_Selected(scene::Graph& graph, CopiedString& shader);
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void Scene_BrushFindReplaceShader(scene::Graph& graph, const char* find, const char* replace);
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void Scene_BrushFindReplaceShader_Selected(scene::Graph& graph, const char* find, const char* replace);
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void Scene_BrushFindReplaceShader_Component_Selected(scene::Graph& graph, const char* find, const char* replace);
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void Scene_BrushSelectByShader(scene::Graph& graph, const char* name);
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void Scene_BrushSelectByShader_Component(scene::Graph& graph, const char* name);
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void Scene_BrushFitTexture_Selected(scene::Graph& graph, float s_repeat, float t_repeat);
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void Scene_BrushFitTexture_Component_Selected(scene::Graph& graph, float s_repeat, float t_repeat);
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typedef struct _GtkMenu GtkMenu;
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void Brush_constructMenu(GtkMenu* menu);
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extern Callback g_texture_lock_status_changed;
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void BrushFilters_construct();
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void Brush_registerCommands();
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#endif
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