- Weird shiftvalues are now hidden to the user, shiftvalues will

stay in ]-shader_size;shader_size[ range for display.
  For the sake of floatingpoint precision, it would be nice
  to keep the internal values in that range too, but thats "nice to have".
- Fixed missing librarypaths in ufoai-plugin

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@138 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
namespace 2007-01-18 17:05:37 +00:00
parent ceb313228a
commit 72ce262ae8
5 changed files with 36 additions and 2 deletions

13
CHANGES
View file

@ -1,6 +1,19 @@
This is the changelog for developers, != changelog for the end user
that we distribute with the binaries. (see changelog)
18/01/2007
namespace
- Weird shiftvalues are now hidden to the user, shiftvalues will
stay in ]-shader_size;shader_size[ range for display.
For the sake of floatingpoint precision, it would be nice
to keep the internal values in that range too, but thats "nice to have".
- Fixed missing librarypaths in ufoai-plugin
18/01/2007
LordHavoc
- disabled SnapPlane because it slightly corrupts collision brushes from
embedded model triangles
17/01/2007
namespace
- Fixed "jumping" texcoords when switching to a shader with different size

View file

@ -42,7 +42,7 @@
OutputFile="$(OutDir)/ufoai.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=""
AdditionalLibraryDirectories=""../../../gtk2-2.4/lib""
IgnoreDefaultLibraryNames="msvcprtd.lib"
ModuleDefinitionFile="$(ProjectName).def"
GenerateDebugInformation="TRUE"
@ -106,7 +106,7 @@
OutputFile="$(OutDir)/ufoai.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=""
AdditionalLibraryDirectories=""../../../gtk2-2.4/lib""
IgnoreDefaultLibraryNames="msvcprt.lib"
ModuleDefinitionFile="$(ProjectName).def"
GenerateDebugInformation="TRUE"

View file

@ -729,6 +729,16 @@ void Scene_BrushGetTexdef_Component_Selected(scene::Graph& graph, TextureProject
#endif
}
void Scene_BrushGetShaderSize_Component_Selected(scene::Graph& graph, size_t& width, size_t& height)
{
if(!g_SelectedFaceInstances.empty())
{
FaceInstance& faceInstance = g_SelectedFaceInstances.last();
width = faceInstance.getFace().getShader().width();
height = faceInstance.getFace().getShader().height();
}
}
class FaceGetFlags
{

View file

@ -47,6 +47,7 @@ void Scene_BrushSetTexdef_Selected(scene::Graph& graph, const TextureProjection&
void Scene_BrushSetTexdef_Component_Selected(scene::Graph& graph, const TextureProjection& projection);
void Scene_BrushGetTexdef_Selected(scene::Graph& graph, TextureProjection& projection);
void Scene_BrushGetTexdef_Component_Selected(scene::Graph& graph, TextureProjection& projection);
void Scene_BrushGetShaderSize_Component_Selected(scene::Graph& graph, size_t& width, size_t& height);
void Scene_BrushSetFlags_Selected(scene::Graph& graph, const ContentsFlagsValue& flags);
void Scene_BrushSetFlags_Component_Selected(scene::Graph& graph, const ContentsFlagsValue& flags);
void Scene_BrushGetFlags_Selected(scene::Graph& graph, ContentsFlagsValue& flags);

View file

@ -276,6 +276,7 @@ namespace
CopiedString g_selectedShader;
TextureProjection g_selectedTexdef;
ContentsFlagsValue g_selectedFlags;
size_t g_selectedShaderSize[2];
}
void SurfaceInspector_SetSelectedShader(const char* shader)
@ -328,8 +329,13 @@ void SurfaceInspector_SetCurrent_FromSelected()
//This *may* be the point before it fucks up... Let's see!
//Yep, there was a call to removeScale in there...
Scene_BrushGetTexdef_Component_Selected(GlobalSceneGraph(), projection);
SurfaceInspector_SetSelectedTexdef(projection);
Scene_BrushGetShaderSize_Component_Selected(GlobalSceneGraph(), g_selectedShaderSize[0], g_selectedShaderSize[1]);
g_selectedTexdef.m_brushprimit_texdef.coords[0][2] = float_mod(g_selectedTexdef.m_brushprimit_texdef.coords[0][2], (float)g_selectedShaderSize[0]);
g_selectedTexdef.m_brushprimit_texdef.coords[1][2] = float_mod(g_selectedTexdef.m_brushprimit_texdef.coords[1][2], (float)g_selectedShaderSize[1]);
CopiedString name;
Scene_BrushGetShader_Component_Selected(GlobalSceneGraph(), name);
if(string_not_empty(name.c_str()))
@ -1194,6 +1200,10 @@ globalOutputStream() << "BP: (" << g_selectedBrushPrimitTexdef.coords[0][0] << "
//Ok, it's screwed up *before* we get here...
ShiftScaleRotate_fromFace(shiftScaleRotate, SurfaceInspector_GetSelectedTexdef());
// normalize again to hide the ridiculously high scale values that get created when using texlock
shiftScaleRotate.shift[0] = float_mod(shiftScaleRotate.shift[0], (float)g_selectedShaderSize[0]);
shiftScaleRotate.shift[1] = float_mod(shiftScaleRotate.shift[1], (float)g_selectedShaderSize[1]);
{
spin_button_set_value_no_signal(m_hshiftIncrement.m_spin, shiftScaleRotate.shift[0]);
spin_button_set_step_increment(m_hshiftIncrement.m_spin, g_si_globals.shift[0]);