gtkradiant/plugins/md3model
mattn 12c1300125 * fixed relative paths for md2 skinnames (supported textures are defined in the gamepack)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@204 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-03-04 20:42:12 +00:00
..
doc ok 2006-02-10 22:01:20 +00:00
ident.h ok 2006-02-10 22:01:20 +00:00
md2.cpp * fixed relative paths for md2 skinnames (supported textures are defined in the gamepack) 2008-03-04 20:42:12 +00:00
md2.h ok 2006-02-10 22:01:20 +00:00
md3.cpp ok 2006-02-10 22:01:20 +00:00
md3.h ok 2006-02-10 22:01:20 +00:00
md3normals.cpp ok 2006-02-10 22:01:20 +00:00
md3normals.h ok 2006-02-10 22:01:20 +00:00
md5.cpp refactored vector classes to avoid reinterpret_cast 2006-05-09 22:07:29 +00:00
md5.h ok 2006-02-10 22:01:20 +00:00
mdc.cpp ok 2006-02-10 22:01:20 +00:00
mdc.h ok 2006-02-10 22:01:20 +00:00
mdl.cpp ok 2006-02-10 22:01:20 +00:00
mdl.h ok 2006-02-10 22:01:20 +00:00
mdlformat.cpp ok 2006-02-10 22:01:20 +00:00
mdlformat.h ok 2006-02-10 22:01:20 +00:00
mdlimage.cpp ok 2006-02-10 22:01:20 +00:00
mdlimage.h ok 2006-02-10 22:01:20 +00:00
mdlnormals.cpp ok 2006-02-10 22:01:20 +00:00
mdlnormals.h ok 2006-02-10 22:01:20 +00:00
model.cpp ok 2006-02-10 22:01:20 +00:00
model.h added string-pooling for shader variable names and entity keys 2006-02-26 22:27:38 +00:00
modelmd3.def ok 2006-02-10 22:01:20 +00:00
modelmd3.vcproj - Disabled useless "deprecated" warnings when using stdc functions 2007-03-04 20:54:30 +00:00
plugin.cpp limited win32 stack-trace size 2006-04-09 18:16:41 +00:00
plugin.h ok 2006-02-10 22:01:20 +00:00