gtkradiant/README.md
2017-08-07 03:43:27 +02:00

61 lines
2.5 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

GtkRadiant
==========
![logo](https://icculus.org/gtkradiant/images/logo-radiant.png)
GtkRadiant is an open-source, cross-platform level editor for id Tech based games. It comes with some map compilers and data authoring tools.
Downloads
---------
Ready-to-use GtkRadiant packages are available on the [Downloads page](http://icculus.org/gtkradiant/downloads.html) on GtkRadiant's website. Some [installation instruction](https://icculus.org/gtkradiant/installation.html) may be useful.
Useful links
------------
- [GtkRadiant website](https://icculus.org/gtkradiant/)
- [Documentation](https://icculus.org/gtkradiant/documentation.html)
Supported games
---------------
GtkRadiant provides level editing support for [Quake](https://en.wikipedia.org/wiki/Quake_(video_game)), [Quake2](https://en.wikipedia.org/wiki/Quake_II), [Quake III Arena](https://ioquake3.org), [QuakeLive](https://www.quakelive.com), [Quetoo](http://quetoo.org), [Return to Castle Wolfenstein](https://en.wikipedia.org/wiki/Return_to_Castle_Wolfenstein), [Star Trek Voyager: Elite Force](https://en.wikipedia.org/wiki/Star_Trek:_Voyager__Elite_Force), [Star Wars Jedi Knight: Jedi Academy](https://en.wikipedia.org/wiki/Star_Wars_Jedi_Knight:_Jedi_Academy), [Urban Terror](http://urbanterror.info), [Wolfenstein: Enemy Territory](http://www.splashdamage.com/content/wolfenstein-enemy-territory-barracks).
How to build
------------
You can find more complete instructions to build on Windows [there](https://icculus.org/gtkradiant/documentation/windows_compile_guide/) and to build on Mac OS [there](apple/README.md).
```sh
# get the source
git clone "https://github.com/TTimo/GtkRadiant.git"
# enter the source tree
cd GtkRadiant
# build everything
scons
```
You can build a specific part like this:
```sh
# only build the GtkRadiant level editor
scons target="radiant"
# only build the q3map2 map compiler and the q3data tool
scons target="q3map2,q3data"
```
Level editor binary (`radiant`) and tools (like `q3map2`) will be found in `install/` directory.
The build process automatically fetches gamepacks.
Getting in touch
----------------
The [#radiant channel at QuakeNet](https://webchat.quakenet.org/?channels=radiant) is the official GtkRadiant IRC channel. Come and chat about level design, development or bugs, you're welcome. Bugs can be submitted on the [GitHub issue tracker](https://github.com/TTimo/GtkRadiant/issues).
Legal
-----
GtkRadiant source code is copyrighted by [id Software, Inc](http://idsoftware.com/) and various contributors and protected by the [General Public License v2](GPL).