mirror of
https://github.com/TTimo/GtkRadiant.git
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113 lines
2.9 KiB
C
113 lines
2.9 KiB
C
/* -------------------------------------------------------------------------------
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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-------------------------------------------------------------------------------
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This code has been altered significantly from its original form, to support
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several games based on the Quake III Arena engine, in the form of "Q3Map2."
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------------------------------------------------------------------------------- */
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/* dependencies */
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#include "q3map2.h"
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/*
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ConvertBSPMain()
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main argument processing function for bsp conversion
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*/
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int ConvertBSPMain( int argc, char **argv ){
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int i;
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int ( *convertFunc )( char * );
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game_t *convertGame;
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/* set default */
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convertFunc = ConvertBSPToASE;
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convertGame = NULL;
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/* arg checking */
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if ( argc < 1 ) {
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Sys_Printf( "Usage: q3map -convert [-format <ase|map>] [-v] <mapname>\n" );
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return 0;
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}
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/* process arguments */
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for ( i = 1; i < ( argc - 1 ); i++ )
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{
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/* -format map|ase|... */
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if ( !strcmp( argv[ i ], "-format" ) ) {
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i++;
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if ( !Q_stricmp( argv[ i ], "ase" ) ) {
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convertFunc = ConvertBSPToASE;
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}
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else if ( !Q_stricmp( argv[ i ], "map" ) ) {
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convertFunc = ConvertBSPToMap;
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}
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else
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{
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convertGame = GetGame( argv[ i ] );
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if ( convertGame == NULL ) {
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Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
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}
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}
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}
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}
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/* clean up map name */
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strcpy( source, ExpandArg( argv[ i ] ) );
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StripExtension( source );
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DefaultExtension( source, ".bsp" );
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LoadShaderInfo();
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Sys_Printf( "Loading %s\n", source );
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/* ydnar: load surface file */
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//% LoadSurfaceExtraFile( source );
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LoadBSPFile( source );
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/* parse bsp entities */
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ParseEntities();
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/* bsp format convert? */
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if ( convertGame != NULL ) {
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/* set global game */
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game = convertGame;
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/* write bsp */
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StripExtension( source );
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DefaultExtension( source, "_c.bsp" );
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Sys_Printf( "Writing %s\n", source );
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WriteBSPFile( source );
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/* return to sender */
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return 0;
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}
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/* normal convert */
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return convertFunc( source );
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}
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