gtkradiant/flatpak/io.github.TTimo.GtkRadiant....

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<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop-application">
<id>io.github.TTimo.GtkRadiant</id>
<name>GtkRadiant</name>
<content_rating type="oars-1.1" />
<summary>Level editor for ID Tech based games including Quake series</summary>
<developer_name>Timothee "TTimo" Besset</developer_name>
<url type="homepage">https://icculus.org/gtkradiant/</url>
<url type="bugtracker">https://github.com/TTimo/GtkRadiant/issues</url>
<url type="help">https://icculus.org/gtkradiant/documentation.html</url>
<categories>
<category>Development</category>
<category>X-LevelEditor</category>
<category>X-GameLevelEditor</category>
</categories>
<description>
<p>
GtkRadiant is the official level design toolchain for games powered by id Tech engines from id Software, and is maintained by a community of volunteers. GtkRadiant is powered by the GTK+ Project and released under a GPL license.
</p>
</description>
<project_license>GPL-2.0</project_license>
<metadata_license>CC0-1.0</metadata_license>
<screenshots>
<screenshot type="default">
<caption>GtkRadiant. Level design tools</caption>
<image type="source" width="897" height="432">https://icculus.org/gtkradiant/branding/radiant_v3.svg</image>
</screenshot>
</screenshots>
<releases>
<release version="1.6.7" date="2022-12-04">
<description>
<ul>
<li>Flathub availability.</li>
</ul>
</description>
</release>
<release version="1.6.6" date="2018-02-03">
<description>
<ul>
<li>Added support for Quake 1.</li>
<li>Various bug fixes.</li>
</ul>
</description>
</release>
<release version="1.6.5" date="2015-11-08">
<description>
<ul>
<li>Added support for Unvanquished.</li>
<li>Various bug fixes.</li>
</ul>
</description>
</release>
<release version="1.6.4" date="2013-07-25">
<description>
<ul>
<li>MacOS X support and official binaries available.</li>
<li>Added support for Quake2World [1] and vanilla Quake2.</li>
<li>Added support for Return to Castle Wolfenstein.</li>
<li>Added Star Trek Voyage: Elite Force game pack.</li>
<li>Added Jedi Academy gamepack.</li>
<li>Project codebase updated to Visual Studio 2012 on Windows, including all supporting libraries (gtk, jpeg, libxml).</li>
<li>On Windows, choice of 32 bit q3map2 or 64 bit q3map2. Note that the editor itself is still a 32 bit application.</li>
<li>Added -exportents option to q3map2 and q3map2_urt: some idTech3 games can load entities from a separate file than the .bsp.</li>
<li>Increased the max textures directory limit.</li>
<li>Added support for multiple vertex selection and drag.</li>
<li>Added a toolbar button to toggle creating detail brushes or structural brushes by default.</li>
<li>Added a preference option to create all brushes with a caulk texture.</li>
<li>Numerous fixes to the 4-view layout, in particular to the floating dialog window that works with it.</li>
<li>idTech3 surface inspector was redone and simplified.</li>
<li>Improved GL font rendering on Windows.</li>
<li>A lot of code cleanups.</li>
</ul>
</description>
</release>
</releases>
</component>