io.github.TTimo.GtkRadiant GtkRadiant Level editor for ID Tech based games including Quake series Timothee "TTimo" Besset https://icculus.org/gtkradiant/ https://github.com/TTimo/GtkRadiant/issues https://icculus.org/gtkradiant/documentation.html Development X-LevelEditor X-GameLevelEditor

GtkRadiant is the official level design toolchain for games powered by id Tech engines from id Software, and is maintained by a community of volunteers. GtkRadiant is powered by the GTK+ Project and released under a GPL license.

GPL-2.0 CC0-1.0 GtkRadiant. Level design tools https://icculus.org/gtkradiant/branding/radiant_v3.svg
  • Flathub availability.
  • Added support for Quake 1.
  • Various bug fixes.
  • Added support for Unvanquished.
  • Various bug fixes.
  • MacOS X support and official binaries available.
  • Added support for Quake2World [1] and vanilla Quake2.
  • Added support for Return to Castle Wolfenstein.
  • Added Star Trek Voyage: Elite Force game pack.
  • Added Jedi Academy gamepack.
  • Project codebase updated to Visual Studio 2012 on Windows, including all supporting libraries (gtk, jpeg, libxml).
  • On Windows, choice of 32 bit q3map2 or 64 bit q3map2. Note that the editor itself is still a 32 bit application.
  • Added -exportents option to q3map2 and q3map2_urt: some idTech3 games can load entities from a separate file than the .bsp.
  • Increased the max textures directory limit.
  • Added support for multiple vertex selection and drag.
  • Added a toolbar button to toggle creating detail brushes or structural brushes by default.
  • Added a preference option to create all brushes with a caulk texture.
  • Numerous fixes to the 4-view layout, in particular to the floating dialog window that works with it.
  • idTech3 surface inspector was redone and simplified.
  • Improved GL font rendering on Windows.
  • A lot of code cleanups.