stay in ]-shader_size;shader_size[ range for display.
For the sake of floatingpoint precision, it would be nice
to keep the internal values in that range too, but thats "nice to have".
- Fixed missing librarypaths in ufoai-plugin
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@138 8a3a26a2-13c4-0310-b231-cf6edde360e5