Commit graph

233 commits

Author SHA1 Message Date
jdolan
8a8c460048 Add light_spot to the list of recognized light classes. 2013-07-04 20:32:30 -04:00
Timothee "TTimo" Besset
06582069d5 Merge pull request #188 from UberGames/STVEFSupport
STVEF support
2013-06-30 09:35:25 -07:00
jdolan
217e3b51ad Fix Q2Pack path name in generated .game file. 2013-06-29 11:04:49 -04:00
jdolan
83333305cd Remove support for --libgl and Q3R_LIBGL. We should instead rely on GDK_GL_LIBGL_PATH, as GtkGlExt does and we must agree with it. 2013-06-29 10:17:08 -04:00
jdolan
db226fb8d8 Add .obj as a supported filetype because the rest we support are already there. 2013-06-29 10:15:51 -04:00
Walter Julius Hennecke
15b4df2caf Added support for STVEF gamepack. 2013-06-29 14:02:26 +02:00
Walter Julius Hennecke
8c35fd8d9f Bugfix for STVEF support
Fixed a bug for mp mapping where the hm_entities.def was ignored instead
of the sp_entities.def.
2013-06-29 13:44:33 +02:00
jdolan
625eaa9502 Fix 64 bit windows q3map2 visibility. 2013-06-27 17:48:22 -04:00
jdolan
dac352274a Merged upstream. 2013-06-27 16:57:35 -04:00
jdolan
78edf4e227 Make Radiant honor GDK_GL_LIBGL_PATH. This way Radiant and GtkGLExt can use the same instance of libGL.dylib. Failure to do this results in unpredictable and wrong behavior from GL. 2013-06-27 16:02:47 -04:00
jdolan
482dc447ab Yea, that's definitely a crash if you don't return there, even on Apple (wtf?). 2013-06-27 10:02:03 -04:00
Timothee Besset
7c0f42e455 multi vertex select and manipulation 2013-06-23 00:48:21 +01:00
Timothee Besset
68a2a18ec8 fixup the q2w patch 2013-06-22 23:11:25 +01:00
jdolan
b7788b51fd Add prefix_win32 to generated Q2W.game file. 2013-06-22 22:31:26 +01:00
jdolan
56d46ea561 #165 Add prefix_win32 support to game packs. 2013-06-22 22:31:17 +01:00
Timothee Besset
5d08c3e9ec add *.ogg and *.wav to the sound types selection 2013-06-22 21:56:11 +01:00
Timothee "TTimo" Besset
6b62952832 control 32/64 bit version of q3map2 for the Windows build. requires a restart of the editor (and regen of the project file) 2013-06-15 21:03:14 -05:00
Timothee Besset
5d0b2a2b94 fix crashes: libxml2 static linking, turn off libintl stuff 2013-06-03 03:23:11 +01:00
jdolan
246085906e Add prefix_win32 to generated Q2W.game file. 2013-06-02 10:35:21 -04:00
jdolan
e67e9d6655 #165 Add prefix_win32 support to game packs. 2013-06-02 10:12:14 -04:00
Timothee Besset
f397e4a8d6 link libxml2 2013-06-01 23:39:34 +01:00
Timothee Besset
9f425c0c72 add include path for gdk-pixbuf 2013-06-01 23:26:37 +01:00
Timothee Besset
1ec0ec94ba switching to newer gtk and libxml. wip 2013-06-01 23:05:35 +01:00
Timothee "TTimo" Besset
ee9c04b7cd x64 q3map2 2013-05-30 03:19:50 -05:00
Timothee "TTimo" Besset
2ca658fe9f convert projects to msvc 2012 2013-05-23 20:44:41 -05:00
jdolan
1ec49a4a06 Don't ignore return value of g_slist_append. 2013-05-03 02:59:10 -04:00
jdolan
a269593afe Low hanging fruit: bring the number of compiler warnings down from 264 to 33. 2013-05-03 02:57:29 -04:00
Timothee Besset
b6e91568a8 Merge remote-tracking branch 'etlegacy/master' 2013-03-30 09:05:05 -05:00
Timothee Besset
009acf828b Merge branch 'master' of github.com:TTimo/GtkRadiant 2013-03-29 16:01:31 -05:00
Timothee Besset
5decf64b48 looking for the right GL library? 2013-03-29 16:00:54 -05:00
Radegast
af1bedcc40 Merge branch 'master' of git://github.com/freemancw/GtkRadiant 2013-03-27 17:08:29 +01:00
Radegast
d00a881b24 Fixed url opening on linux and Mac. 2013-03-25 17:23:08 +01:00
freemancw
0c2e14b3a1 centered prefs dialog on main window 2012-12-25 09:08:49 -05:00
freemancw
060a9ba011 fixed links to point to correct locations, more descriptive labels 2012-12-25 09:00:14 -05:00
freemancw
1b1a7ed108 changed bmps to pngs 2012-12-19 01:37:36 -05:00
freemancw
7b38b02742 changed splash screen, swapped from bmp toolbar icons to png 2012-12-18 21:42:33 -05:00
freemancw
6762f7c9a9 changed scaling restriction button tooltips to reflect what they're
actually doing
2012-12-17 05:40:43 -05:00
freemancw
7cf0bccc19 changed title of save dialog to make more sense 2012-12-17 05:16:52 -05:00
freemancw
db442af134 made prefs restart radiant popup centered with fancy icon 2012-12-17 02:35:45 -05:00
Timothee 'TTimo' Besset
def29cb7b4 synapse: when using '*' for the minor, work extra hard to match with a single, already active provider. this fixes the problems related to having pk3 vfs and qlpk3 vfs both loaded for instance 2012-09-16 22:57:31 -05:00
Timothee Besset
2061e40028 OSX: use the libGL that ports provides? (works, whereas the Quartz one .. doesn't) 2012-09-06 11:41:33 -05:00
Timothee 'TTimo' Besset
2bd4ea84f0 better QL Linux homepath config 2012-08-29 21:43:19 -05:00
Timothee 'TTimo' Besset
c692d7b5c5 point to the right QL homepath 2012-08-29 20:49:09 -05:00
Chris Brooke
b585ee47a1 Changed the QL prefix to '.q3a' to coincide with the prefix in q3map2 2012-07-28 16:41:15 +01:00
Ondřej Hošek
0cea177ead port directory choosing to GtkFileChooserDialog 2012-07-17 00:45:49 +02:00
Timothee 'TTimo' Besset
000dd45943 QBall proposed a better solution for this 2012-07-15 10:45:23 -05:00
Timothee 'TTimo' Besset
38b64a18d0 asdf 2012-07-14 13:53:17 -05:00
Chris Brooke
52cf5eddb0 Having more than one game configured now works 2012-07-14 10:52:33 +01:00
Chris Brooke
b8095edbb5 Snapshots fixed 2012-07-14 10:46:48 +01:00
Timothee 'TTimo' Besset
2edb714346 asdf 2012-07-07 12:35:16 -05:00
Timothee 'TTimo' Besset
b2d34e0367 support versioning the project template and triggering regeneration of the user project 2012-07-04 14:28:32 -05:00
Timothee 'TTimo' Besset
ea96f0741a add the QL pack to the default list 2012-07-04 10:24:09 -05:00
Chris Brooke
d71d86a7a4 initial quake live support (no pk3 support) 2012-06-18 01:42:04 +01:00
Willi Schinmeyer
34f3153d31 Fixed some errors I made copying the shaderlist code 2012-06-16 17:15:50 +02:00
Willi Schinmeyer
6150c562c6 Fix for missing shaderlist in JAPack 2012-06-16 16:51:31 +02:00
Willi Schinmeyer
4a9b132893 Fixed wrong shaderpath being used for Jedi Academy 2012-06-16 16:48:07 +02:00
Timothee 'TTimo' Besset
61a03e2ee7 add license info on a few things 2012-06-04 23:42:31 -05:00
Timothee 'TTimo' Besset
f99c697a57 that shouldn't be necessary anymore 2012-06-03 11:08:00 -05:00
Timothee 'TTimo' Besset
a87fcf9899 make bool/qboolean/boolean *slightly* less wonky 2012-05-27 20:17:32 -05:00
Timothee 'TTimo' Besset
b36ee55e96 cleanup 2012-05-27 18:53:14 -05:00
Timothee 'TTimo' Besset
c22d17a379 Merge remote-tracking branch 'freemancw/dfix' 2012-05-19 15:35:34 -05:00
Willi Schinmeyer
2d902e10da Fixed encoding & locale problems in radiant.vcproj 2012-05-17 14:19:22 +02:00
Willi Schinmeyer
561bf99a84 Removed vastly inferior variant of accessing argc/argv in WinMain() 2012-05-17 14:14:34 +02:00
Willi Schinmeyer
54238f9bf1 Suppressing the console window by using WinMain - two variants 2012-05-17 14:11:03 +02:00
Clinton Freeman
f9464688fe reset groupdialog 2012-05-10 08:17:04 -04:00
Clinton Freeman
7b95e1bd6f minor changes 2012-05-10 07:46:20 -04:00
Clinton Freeman
9a8d530b09 Added convenience fcn to cut down on repeated code 2012-05-10 03:50:05 -04:00
Clinton Freeman
a590514178 Added saving to quit dialog prompt 2012-05-09 21:36:03 -04:00
Clinton Freeman
24b3efb6ec Reworked gtk_MessageDialog to have icons, center
the window, etc.
2012-05-09 20:51:27 -04:00
Clinton Freeman
a9142e69d2 Merge remote branch 'upstream/master' 2012-05-07 23:22:54 -04:00
Timothee 'TTimo' Besset
9b5ba1fe10 error check and bail if permission denied during gamepack install 2012-05-06 16:59:07 -05:00
Timothee "TTimo" Besset
377547668d Merge pull request #50 from merlin1991/ETPack
Add support for W:ET to the game setup dialog
2012-05-06 11:23:11 -07:00
Timothee "TTimo" Besset
fd89b34bbb Merge pull request #47 from mrwonko/MapLoading
Ability to open .map files with Radiant
2012-05-06 11:21:44 -07:00
Timothee "TTimo" Besset
ef66faa7fe Merge pull request #49 from mrwonko/FloatingWindowWorkaround
Workaround for broken floating windows
2012-05-06 11:20:31 -07:00
Christian Ratzenhofer
f0cb191f52 Add support for W:ET to the game setup dialog 2012-05-06 17:24:12 +02:00
Timothee 'TTimo' Besset
57376baa40 typo fix 2012-05-05 08:46:41 -05:00
Willi Schinmeyer
e35aa24c74 Workaround for broken floating windows (XY Window etc. always in front of e.g. surface inspector, properties) 2012-05-04 10:45:49 +02:00
Willi Schinmeyer
ead68d8884 Fixed spelling in a comment 2012-05-04 10:07:28 +02:00
Willi Schinmeyer
22de3606a6 If the first argument ends in .map, try to load it as a map (instead of as a project) 2012-05-04 10:02:31 +02:00
Christian Ratzenhofer
5ed7a304a7 Properly name game configuration files, fixes #43 and other issues related to stringcompares against config filename 2012-05-04 00:18:30 +02:00
Clinton Freeman
7afc1ea8ec pulled in updates from ttimo branch 2012-04-26 13:40:42 -04:00
Timothee 'TTimo' Besset
a2a93d30df fix bobtoolz patch caulk crash 2012-04-22 19:43:26 -05:00
Clinton Freeman
6a00062843 If user cancels model selection, I trigger
a selectiondelete call. Fixes the problem
but I'm a little bit sketchy on how I'm
handling the Undo stack...
2012-04-02 00:31:26 -04:00
Clinton Freeman
e99c0e5370 added a "all types" file filter when loading
misc_models... works for win32 native dialog
but i need to make sure it works for the gtk
file chooser
2012-04-02 00:08:43 -04:00
Clinton Freeman
6a2288bb90 centered about on parent window 2012-04-01 21:01:18 -04:00
Clinton Freeman
5a4c0cc6bc reorganized about dialog code, added updated 1.5.0 .ico 2012-04-01 20:37:53 -04:00
Clinton Freeman
adeab050ef reorganized about dialog and updated logo. fixed
broken links
2012-04-01 16:54:44 -04:00
Christian Ratzenhofer
075e39d582 Check if games folder exists, and copy shaderlist for Q3 if missing 2012-03-26 13:57:19 +02:00
Ben Noordhuis
cd725d680a fix warning: array subscript is above array bounds
Simplify and flatten the code while we're at it.
2012-03-18 02:17:09 +01:00
Ben Noordhuis
3311b00ae6 fix warning: format not a string literal and no format arguments 2012-03-18 02:13:11 +01:00
Timothee TTimo Besset
830125fad0 uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
rambetter
88f8603d62 8MB stack size linker options on all VC2008 proj files.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@485 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 04:12:34 +00:00
rambetter
33da149be0 Backing out commit 483. Going to set linker flags instead.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@484 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 04:08:22 +00:00
rambetter
e39f6f4bae Increasing stack size on Windows build.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@483 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 03:56:18 +00:00
rambetter
8d530e8707 - Updated Windows build doc, very slight revision. Changed 37 targets to 38.
- Added plugins/imagehl to list of modules built (both	Windows and Linux).
    Not	really sure what this does, but it's the only module (as defined by
    stuff in plugins/ or contrib/) that exists and isn't currently part of the
    build.
- The code to disable desktop composition in Windows has been moved from start
    of main() to an option in Preferences.  The	pref reads as follows:
    "NVIDIA/Aero bug - disable Windows composition".  It is enabled by default.
- Color themes controlled by "Misc" -> "Colors" -> "Themes" options are now
    saved as soon as you select them.  The color theme is no longer clobbered
    when opening Preferences.
- The ATI broken driver (bug #802) pref has been reworded since it applies to
    Intel cards as well.  Before:
    "ATI cards with broken drivers - bug #802".  After:
    "ATI and Intel cards w/ buggy drivers (disappearing polygons)".


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@479 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-03-03 15:51:44 +00:00
rambetter
48410b113d Fixing Linux SCons build.
Fixing plugins on both Linux and Windows.  It's consistent now.
Fixing gl font on Windows.
Mostly, added lots of plugins.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@474 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-02-22 04:48:05 +00:00
rambetter
561e062c87 This is a major change that updates the 3rd party libs on Windows builds.
A couple of things are broken right now:
- OpenGL font in Windows not appearing (expected to be broken, will fix)
- Linux build broken because it loads some .vcproj files that are removed
- 3rd party libs are downloaded from porky.nerius.com, not id Software


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@473 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-02-21 14:37:49 +00:00
rambetter
3d4ac1ba23 Fixing filters.
I didn't realize they were so broken.
The fix is safe and should not break plugins or anything else.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@437 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-23 09:12:34 +00:00
rambetter
9aa5e96c63 Adding "Preferences" -> "Other" -> "Brush" tab. This now has
"Default texture scale:".  (Preferences are game specific by the way.)
The default value for this preference is specific to a game, but most
of the time it's 0.5.  This field allows the user to override that default.
This is a feature that was specifically requrested by someone who wants to
try using ZeroRadiant (he wants to set it to 0.25 for his "premium" maps).
It's already a feature in NetRadiant.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@436 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-23 05:24:30 +00:00
rambetter
1f11459c84 Turn off desktop compositing in Windows ("Aero") for Radiant.
Otherwise, "hall of mirrors" effect takes place in the OpenGL viewports.
This fix is a real hack.  It's actually borrowed from other Radiants such
as NetRadiant.  I'd like to fix the underlying issue someday so that Aero
can be used with Radiant.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@433 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-22 03:22:21 +00:00