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updated end-user changelog
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@34 8a3a26a2-13c4-0310-b231-cf6edde360e5
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@ -14,11 +14,14 @@ NOTE TO NIGHTLY BUILDS USERS:
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When nightly builds are released, we don't update this ChangeLog file
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systematically. You should be watching the developer ChangeLog instead, which
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is available online:
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https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk/docs/developer/CHANGES
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https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk/CHANGES
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GtkRadiant-1.5.0 Changes
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------------------------
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- Games:
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Doom3 and Quake4 support with realtime lighting preview.
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Added support for the original Quake.
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- File formats:
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q1/q2 .pak
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q1/hl .wad
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@ -63,11 +66,13 @@ GtkRadiant-1.5.0 Changes
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- Entity Inspector:
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Non-modal window, updates automatically when selection changes.
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Displays GUI to edit certain keys, based on entity-definition.
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Light texture key-entry GUI is auto-completed.
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- Surface Inspector:
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Non-modal window, updates automatically when selection changes.
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Editing shortcuts: escape reverts current values to previous state, enter commits current values immediatly.
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Applies shader seperately from shift/scale/rotate.
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Shortcuts are active when surface inspector is visible/focussed.
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Material name-entry is auto-completed based on currently-in-use materials.
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- Brush:
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Supports selecting and editing multiple vertices per brush.
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CSG subtract algorithm does not suffer from false-positive intersection bug.
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@ -88,7 +93,7 @@ GtkRadiant-1.5.0 Changes
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Preferences saving is atomic so that it cannot be corrupted by a crash during save.
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All user-editable config files and per-user preferences are created in %appdata%/RadiantSettings/
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Engine path stored in per-game preferences file and editable in preferences dialog.
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Changing game name and engine path does not require a restart.
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Changing mod-name and engine path does not require a restart.
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- GUI:
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Instant window updates (used to be 40fps limited).
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Fast startup/shutdown.
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