From f0185b2652ef1490ea6af457a0be688c53a507d6 Mon Sep 17 00:00:00 2001 From: spog Date: Thu, 2 Mar 2006 20:56:52 +0000 Subject: [PATCH] updated end-user changelog git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@34 8a3a26a2-13c4-0310-b231-cf6edde360e5 --- setup/changelog.txt | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/setup/changelog.txt b/setup/changelog.txt index f07b1d74..37598624 100644 --- a/setup/changelog.txt +++ b/setup/changelog.txt @@ -14,11 +14,14 @@ NOTE TO NIGHTLY BUILDS USERS: When nightly builds are released, we don't update this ChangeLog file systematically. You should be watching the developer ChangeLog instead, which is available online: -https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk/docs/developer/CHANGES +https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk/CHANGES GtkRadiant-1.5.0 Changes ------------------------ + - Games: + Doom3 and Quake4 support with realtime lighting preview. + Added support for the original Quake. - File formats: q1/q2 .pak q1/hl .wad @@ -63,11 +66,13 @@ GtkRadiant-1.5.0 Changes - Entity Inspector: Non-modal window, updates automatically when selection changes. Displays GUI to edit certain keys, based on entity-definition. + Light texture key-entry GUI is auto-completed. - Surface Inspector: Non-modal window, updates automatically when selection changes. Editing shortcuts: escape reverts current values to previous state, enter commits current values immediatly. Applies shader seperately from shift/scale/rotate. Shortcuts are active when surface inspector is visible/focussed. + Material name-entry is auto-completed based on currently-in-use materials. - Brush: Supports selecting and editing multiple vertices per brush. CSG subtract algorithm does not suffer from false-positive intersection bug. @@ -88,7 +93,7 @@ GtkRadiant-1.5.0 Changes Preferences saving is atomic so that it cannot be corrupted by a crash during save. All user-editable config files and per-user preferences are created in %appdata%/RadiantSettings/ Engine path stored in per-game preferences file and editable in preferences dialog. - Changing game name and engine path does not require a restart. + Changing mod-name and engine path does not require a restart. - GUI: Instant window updates (used to be 40fps limited). Fast startup/shutdown.