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Merge pull request #537 from illwieckz/readme
add project README, fix #434
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GtkRadiant
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==========
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![logo](https://icculus.org/gtkradiant/images/logo-radiant.png)
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GtkRadiant is an open-source, cross-platform level editor for id Tech based games. It comes with some map compilers and data authoring tools.
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Downloads
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---------
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Ready-to-use GtkRadiant packages are available on the [Downloads page](http://icculus.org/gtkradiant/downloads.html) on GtkRadiant's website. Some [installation instruction](https://icculus.org/gtkradiant/installation.html) may be useful.
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Useful links
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------------
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- [GtkRadiant website](https://icculus.org/gtkradiant/)
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- [Documentation](https://icculus.org/gtkradiant/documentation.html)
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Supported games
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---------------
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GtkRadiant provides level editing support for [Quake](https://en.wikipedia.org/wiki/Quake_(video_game)), [Quake2](https://en.wikipedia.org/wiki/Quake_II), [Quake III Arena](https://ioquake3.org), [QuakeLive](https://www.quakelive.com), [Quetoo](http://quetoo.org), [Return to Castle Wolfenstein](https://en.wikipedia.org/wiki/Return_to_Castle_Wolfenstein), [Star Trek Voyager: Elite Force](https://en.wikipedia.org/wiki/Star_Trek:_Voyager_–_Elite_Force), [Star Wars Jedi Knight: Jedi Academy](https://en.wikipedia.org/wiki/Star_Wars_Jedi_Knight:_Jedi_Academy), [Urban Terror](http://urbanterror.info), [Wolfenstein: Enemy Territory](http://www.splashdamage.com/content/wolfenstein-enemy-territory-barracks).
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How to build
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------------
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You can find more complete instructions to build on Windows [there](https://icculus.org/gtkradiant/documentation/windows_compile_guide/) and to build on Mac OS [there](apple/README.md).
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```sh
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# get the source
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git clone "https://github.com/TTimo/GtkRadiant.git"
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# enter the source tree
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cd GtkRadiant
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# build everything
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scons
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```
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You can build a specific part like this:
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```sh
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# only build the GtkRadiant level editor
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scons target="radiant"
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# only build the q3map2 map compiler and the q3data tool
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scons target="q3map2,q3data"
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```
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Level editor binary (`radiant`) and tools (like `q3map2`) will be found in `install/` directory.
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The build process automatically fetches gamepacks.
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Getting in touch
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----------------
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The [#radiant channel at QuakeNet](https://webchat.quakenet.org/?channels=radiant) is the official GtkRadiant IRC channel. Come and chat about level design, development or bugs, you're welcome. Bugs can be submitted on the [GitHub issue tracker](https://github.com/TTimo/GtkRadiant/issues).
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Legal
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-----
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GtkRadiant source code is copyrighted by [id Software, Inc](http://idsoftware.com/) and various contributors and protected by the [General Public License v2](GPL).
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