From c4ea87052fabf29731ad8d32c62b7d179d15dc7b Mon Sep 17 00:00:00 2001 From: Thomas Debesse Date: Mon, 7 Aug 2017 03:20:50 +0200 Subject: [PATCH] add project README, fix #434 --- README.md | 61 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 00000000..ed4591e1 --- /dev/null +++ b/README.md @@ -0,0 +1,61 @@ +GtkRadiant +========== + +![logo](https://icculus.org/gtkradiant/images/logo-radiant.png) + +GtkRadiant is an open-source, cross-platform level editor for id Tech based games. It comes with some map compilers and data authoring tools. + +Downloads +--------- + +Ready-to-use GtkRadiant packages are available on the [Downloads page](http://icculus.org/gtkradiant/downloads.html) on GtkRadiant's website. Some [installation instruction](https://icculus.org/gtkradiant/installation.html) may be useful. + +Useful links +------------ + +- [GtkRadiant website](https://icculus.org/gtkradiant/) +- [Documentation](https://icculus.org/gtkradiant/documentation.html) + +Supported games +--------------- + +GtkRadiant provides level editing support for [Quake](https://en.wikipedia.org/wiki/Quake_(video_game)), [Quake2](https://en.wikipedia.org/wiki/Quake_II), [Quake III Arena](https://ioquake3.org), [QuakeLive](https://www.quakelive.com), [Quetoo](http://quetoo.org), [Return to Castle Wolfenstein](https://en.wikipedia.org/wiki/Return_to_Castle_Wolfenstein), [Star Trek Voyager: Elite Force](https://en.wikipedia.org/wiki/Star_Trek:_Voyager_–_Elite_Force), [Star Wars Jedi Knight: Jedi Academy](https://en.wikipedia.org/wiki/Star_Wars_Jedi_Knight:_Jedi_Academy), [Urban Terror](http://urbanterror.info), [Wolfenstein: Enemy Territory](http://www.splashdamage.com/content/wolfenstein-enemy-territory-barracks). + +How to build +------------ + +You can find more complete instructions to build on Windows [there](https://icculus.org/gtkradiant/documentation/windows_compile_guide/) and to build on Mac OS [there](apple/README.md). + +```sh +# get the source +git clone "https://github.com/TTimo/GtkRadiant.git" + +# enter the source tree +cd GtkRadiant + +# build everything +scons +``` + +You can build a specific part like this: + +```sh +# only build the GtkRadiant level editor +scons target="radiant" + +# only build the q3map2 map compiler and the q3data tool +scons target="q3map2,q3data" +``` + +Level editor binary (`radiant`) and tools (like `q3map2`) will be found in `install/` directory. +The build process automatically fetches gamepacks. + +Getting in touch +---------------- + +The [#radiant channel at QuakeNet](https://webchat.quakenet.org/?channels=radiant) is the official GtkRadiant IRC channel. Come and chat about level design, development or bugs, you're welcome. Bugs can be submitted on the [GitHub issue tracker](https://github.com/TTimo/GtkRadiant/issues). + +Legal +----- + +GtkRadiant source code is copyrighted by [id Software, Inc](http://idsoftware.com/) and various contributors and protected by the [General Public License v2](GPL).