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remove some FIXME comments about quakelive paths, since they are the
same as quake3 currently git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@323 8a3a26a2-13c4-0310-b231-cf6edde360e5
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@ -52,9 +52,9 @@ game_t struct
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{
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"quakelive", /* -game x */
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"baseq3", /* default base game data dir (FIXME what does quake live really use?) */
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".q3a", /* unix home sub-dir (FIXME what does quake live really use?) */
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"quake", /* magic path word (FIXME where does quake live install to?) */
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"baseq3", /* default base game data dir */
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".q3a", /* unix home sub-dir */
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"quake", /* magic path word */
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"scripts", /* shader directory */
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64, /* max lightmapped surface verts */
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999, /* max surface verts */
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