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Fixed wrong shaderpath being used for Jedi Academy
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1 changed files with 3 additions and 0 deletions
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@ -3573,6 +3573,9 @@ void CGameInstall::Run() {
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Str dest = m_strEngine.GetBuffer();
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radCopyTree( source.GetBuffer(), dest.GetBuffer() );
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fprintf( fg, " basegame=\"base\"\n" );
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fprintf( fg, " shaderpath=\"shaders\"\n" );
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fprintf( fg, " default_scale=\"0.25\"\n" );
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fprintf( fg, " caulk_shader=\"textures/system/caulk\"\n" );
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break;
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}
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case GAME_REACTION: {
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