From 4a9b132893f24001660f8125229e965cde7663fe Mon Sep 17 00:00:00 2001 From: Willi Schinmeyer Date: Sat, 16 Jun 2012 16:48:07 +0200 Subject: [PATCH] Fixed wrong shaderpath being used for Jedi Academy --- radiant/preferences.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/radiant/preferences.cpp b/radiant/preferences.cpp index 08ff05c4..3ae76eb0 100644 --- a/radiant/preferences.cpp +++ b/radiant/preferences.cpp @@ -3573,6 +3573,9 @@ void CGameInstall::Run() { Str dest = m_strEngine.GetBuffer(); radCopyTree( source.GetBuffer(), dest.GetBuffer() ); fprintf( fg, " basegame=\"base\"\n" ); + fprintf( fg, " shaderpath=\"shaders\"\n" ); + fprintf( fg, " default_scale=\"0.25\"\n" ); + fprintf( fg, " caulk_shader=\"textures/system/caulk\"\n" ); break; } case GAME_REACTION: {