67 lines
2.8 KiB
HTML
67 lines
2.8 KiB
HTML
<!DOCTYPE html PUBLIC "-//IETF//DTD HTML 2.0//EN">
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<HTML>
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<HEAD>
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<TITLE>Introduction to Procedural Textures</TITLE>
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<LINK type="text/css" rel="stylesheet" href="../webdocs.css">
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</HEAD>
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<BODY>
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<H1>Procedural Textures<IMG src="kawaii1.gif" align="right"
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alt="anime girl"></H1>
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<P>Procedural textures provide interesting visual effects by
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modifying the color values of a texture in real time. Some
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procedural textures can be controlled from APE, which can
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greatly enhance the interactive feel of the game. For some
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quick ideas on what procedural textures can do, load up map <B>
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joeyproc</B> and look around.</P>
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<H4>General Information</H4>
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<P>All procedural texture are created through the use of text
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scripts called Anachronox Texture Definition files. Definition
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files have the extension <B>.atd</B> and are used as
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replacements for normal textures. For example, if you use the
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texture <B>water4.tga</B> in some area and you want to use a
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procedural texture instead, just place <B>water4.atd</B> in the
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same directory and move or rename the old image. This way, you
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can easily replace textures for not only world brushes, but
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also models and 2D interfaces! All texture definition files
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must start with the four characters "ATD1" on the very first
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line, you will see this string often in the documentation.</P>
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<H4>ATD File Conventions</H4>
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<P>Spaces aren't important, so you can format your files to
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look nice. Comment lines must have <B>#</B> as the first
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non-whitespace character in the line. End-of-line may be
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indicated by LF or CRLF.</P>
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<H4>Old vs. New</H4>
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<P>This document describes how to implement procedural textures
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on model and level geometry using the "new" method. The "old"
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method, which involved creating a long and confusing string in
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a level's worldspawn, was difficult to use and incurred a major
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performance penalty. The new procedural texture code is easy to
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use, flexible, and <I>fast</I>. Map joeyproc has over 4 MB of
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textures visible at a time, many of them procedural, and it
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still runs at 40 fps on our low-end voodoo 2 systems.</P>
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<H4>Voodoo2 support</H4>
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<P>Use of the 3fx mini-client driver is NOT recommended, since
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bugs in that driver prevent the correct display of certain
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procedural textures. Instead, use the metagl driver by adding
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"+set gl_driver metagl" in your shortcut.</P>
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<H4>Comments and questions</H4>
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<P>This document and the code it describes was written by Joey.
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Therefore, any suggestions or comments concerning this
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documentation or bug fixes/feature requests for procedural
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textures should go to him.</P>
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</BODY>
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</HTML>
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