anachronox-sdk/docs/APE_Install.html

47 lines
1.3 KiB
HTML

<HTML>
<HEAD>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=windows-1252">
<TITLE>Anachronox Editing Documentation</TITLE>
</HEAD>
<BODY BGCOLOR="#000000" TEXT="#EFEFEF" LINK="#00FFFF" ALINK="#FFFFFF" VLINK="#05F3D0">
<CENTER>
<P>
<FONT FACE="Tahoma">
<FONT SIZE=5 COLOR="#0055DD"><P>Installing A.P.E.</P>
</FONT>
</CENTER>
<P>
<HR>
<BR>
&nbsp;
<P>
<!-- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; -->
The only thing you need to "install" for <FONT COLOR="#0055DD">A.P.E.</font> is dparse, the APE compiling utility.
<P>
If you unzipped the tools zip correctly, you should find ION Radiant in the<BR>
\tools\Ape\<BR>
directory.
<P>
<OL>
<LI>Copy the files in this directory into whatever directory you want to work on APE files in, like c:\anoxflow.
</OL>
<P>
That's it, pretty painless. :) Included with dparse is d.bat. To compile an APE file, go to the command prompt, change dir to
the directory you keep your ape source files in, (should be the same directory darse.exe, and d.bat are in) and type<BR>
<PRE>
d apefilename
</PRE><BR>
Where <I>apefilename</I> is the name of the file you want to compile. Now copy the compiled .ape into your Anachronox\anoxdata\gameflow directory.
Additionally you can edit d.bat to do this for you upon compile.
<P>&nbsp;<P>
</BODY>
</HTML>