anachronox-sdk/docs/planet/17.html

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<TITLE>Anachronox Editing Documentation</TITLE>
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<FONT COLOR="#0055DD"><B>Tutorial 17: More Useful cmd Commands - Sound & Music</B>
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Level music is set in APE. If you wanna fade it out for a scene use these 2 commands</BR>
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<FONT COLOR="#0055DD">PAUSELEVELMUSIC</FONT></BR>
This will fade out the currently playing music. BUT technically it is still playing in the background with volume set to zero. This is a permanent command so set the music back with:</BR>
<FONT COLOR="#0055DD">RESUMELEVELMUSIC</FONT></BR>
Usually used at the end of the script</BR>
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<FONT COLOR="#0055DD">SOUNDCENTER=[path,volume(0-1)]</FONT></BR>
To play any sound regardless of 3d sound play it on the center channel, using this command. Mp3<70>s can be played as well. These files will continue playing even AFTER the script has ended! Until the sound is finished.</BR>
Use soundcenterstop to stop anox from playing the sound.</BR>
Ex.</BR>
Soundcenter=cine\krapton\kraptonexplosion.wav,.7</BR>
soundcenter=sound\dialog\boots\mp3\boots_flash3_l13p_nomagpie.mp3,.6</BR>
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<FONT COLOR="#0055DD">SOUNDCENTERLOOP=[path, volume(0-1)]</FONT></BR>
To Loop any sound regardless of 3d sound play it on the center channel, using this command. Mp3<70>s can be played as well. These files will continue playing even AFTER the script has ended! These sound will NEVER Stop playing until soundcenterstop is used. USE with caution.
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<FONT COLOR="#0055DD">SOUNDCENTERSTOP=[path]</FONT></BR>
Ex.</BR>
Soundcenter=cine\krapton\kraptonexplosion.wav</BR>
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<FONT COLOR="#0055DD">MASTERFADE=[?]</FONT></BR>
I forgot how this worked, but it would fade out ALL sound, including ambients. You MUST remember to bring back sounds.
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