wolf3d-ios/wolf3d/newCode/wolf/wolf_areas.c

170 lines
3.9 KiB
C

/*
Copyright (C) 2004 Michael Liebscher
Copyright (C) 2000-2002 by DarkOne the Hacker
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* wolf_areas.c: Wolfenstein3-D area management.
*
* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
* Date: 2004
*
* Acknowledgement:
* Portion of this code was derived from NewWolf, and was originally
* written by DarkOne the Hacker.
*
* Acknowledgement:
* Portion of this code was derived from Wolfenstein3-D, and was originally
* written by Id Software, Inc.
*
*/
/*
Notes:
Open doors connect two areas, so sounds will travel between them and sight
will be checked when the player is in a connected area.
Areaconnect is incremented/decremented by each door. If >0 they connect.
Every time a door opens or closes the areabyplayer matrix gets recalculated.
An area is true if it connects with the player's current spor.
*/
#include "../wolfiphone.h"
W8 areaconnect[ NUMAREAS ][ NUMAREAS ];
_boolean areabyplayer[ NUMAREAS ];
/*
-----------------------------------------------------------------------------
Function: Areas_RecursiveConnect() -Scans outward from playerarea,
marking all connected areas.
Parameters: areanumber -[in] area.
Returns: Nothing.
Notes:
-----------------------------------------------------------------------------
*/
PRIVATE void Areas_RecursiveConnect( int areanumber )
{
int i;
for( i = 0 ; i < NUMAREAS ; ++i )
{
if( areaconnect[ areanumber ][ i ] && ! areabyplayer[ i ] )
{
areabyplayer[ i ] = true;
Areas_RecursiveConnect( i );
}
}
}
/*
-----------------------------------------------------------------------------
Function: Areas_ConnectAreas() -Connect area.
Parameters: areanumber -[in] area.
Returns: Nothing.
Notes:
-----------------------------------------------------------------------------
*/
PUBLIC void Areas_ConnectAreas( int areanumber )
{
int c = 0;
int i;
assert( areanumber < NUMAREAS );
memset( areabyplayer, 0, sizeof( areabyplayer ) );
areabyplayer[ areanumber ] = true;
Areas_RecursiveConnect( areanumber );
for ( i = 0 ; i < NUMAREAS ; i++ ) {
if ( areabyplayer[i] ) {
c++;
}
}
}
/*
-----------------------------------------------------------------------------
Function:
Parameters:
Returns:
Notes:
-----------------------------------------------------------------------------
*/
PUBLIC void Areas_InitAreas( int areanumber )
{
memset( areaconnect, 0, sizeof( areaconnect ) );
memset( areabyplayer, 0, sizeof( areabyplayer ) );
areabyplayer[ areanumber ] = true;
}
/*
-----------------------------------------------------------------------------
Function:
Parameters:
Returns:
Notes:
-----------------------------------------------------------------------------
*/
PUBLIC void Areas_JoinAreas( int area1, int area2 )
{// FIXME: check for overflow!
areaconnect[ area1 ][ area2 ]++;
areaconnect[ area2 ][ area1 ]++;
}
/*
-----------------------------------------------------------------------------
Function:
Parameters:
Returns:
Notes:
-----------------------------------------------------------------------------
*/
PUBLIC void Areas_DisconnectAreas( int area1, int area2 )
{// FIXME: check for underflow!
areaconnect[ area1 ][ area2 ]--;
areaconnect[ area2 ][ area1 ]--;
}