/* Copyright (C) 2004 Michael Liebscher Copyright (C) 2000-2002 by DarkOne the Hacker This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * wolf_areas.c: Wolfenstein3-D area management. * * Author: Michael Liebscher * Date: 2004 * * Acknowledgement: * Portion of this code was derived from NewWolf, and was originally * written by DarkOne the Hacker. * * Acknowledgement: * Portion of this code was derived from Wolfenstein3-D, and was originally * written by Id Software, Inc. * */ /* Notes: Open doors connect two areas, so sounds will travel between them and sight will be checked when the player is in a connected area. Areaconnect is incremented/decremented by each door. If >0 they connect. Every time a door opens or closes the areabyplayer matrix gets recalculated. An area is true if it connects with the player's current spor. */ #include "../wolfiphone.h" W8 areaconnect[ NUMAREAS ][ NUMAREAS ]; _boolean areabyplayer[ NUMAREAS ]; /* ----------------------------------------------------------------------------- Function: Areas_RecursiveConnect() -Scans outward from playerarea, marking all connected areas. Parameters: areanumber -[in] area. Returns: Nothing. Notes: ----------------------------------------------------------------------------- */ PRIVATE void Areas_RecursiveConnect( int areanumber ) { int i; for( i = 0 ; i < NUMAREAS ; ++i ) { if( areaconnect[ areanumber ][ i ] && ! areabyplayer[ i ] ) { areabyplayer[ i ] = true; Areas_RecursiveConnect( i ); } } } /* ----------------------------------------------------------------------------- Function: Areas_ConnectAreas() -Connect area. Parameters: areanumber -[in] area. Returns: Nothing. Notes: ----------------------------------------------------------------------------- */ PUBLIC void Areas_ConnectAreas( int areanumber ) { int c = 0; int i; assert( areanumber < NUMAREAS ); memset( areabyplayer, 0, sizeof( areabyplayer ) ); areabyplayer[ areanumber ] = true; Areas_RecursiveConnect( areanumber ); for ( i = 0 ; i < NUMAREAS ; i++ ) { if ( areabyplayer[i] ) { c++; } } } /* ----------------------------------------------------------------------------- Function: Parameters: Returns: Notes: ----------------------------------------------------------------------------- */ PUBLIC void Areas_InitAreas( int areanumber ) { memset( areaconnect, 0, sizeof( areaconnect ) ); memset( areabyplayer, 0, sizeof( areabyplayer ) ); areabyplayer[ areanumber ] = true; } /* ----------------------------------------------------------------------------- Function: Parameters: Returns: Notes: ----------------------------------------------------------------------------- */ PUBLIC void Areas_JoinAreas( int area1, int area2 ) {// FIXME: check for overflow! areaconnect[ area1 ][ area2 ]++; areaconnect[ area2 ][ area1 ]++; } /* ----------------------------------------------------------------------------- Function: Parameters: Returns: Notes: ----------------------------------------------------------------------------- */ PUBLIC void Areas_DisconnectAreas( int area1, int area2 ) {// FIXME: check for underflow! areaconnect[ area1 ][ area2 ]--; areaconnect[ area2 ][ area1 ]--; }