This is my update for Wolfenstein 3D for iOS to run on iOS 11, running in modern resolutions including the full width of the iPhone X. I have also made a target and version for tvOS to run on Apple TV
For a rundown of getting the code up and running in iOS 11, I wrote this [lengthy article](http://schnapple.com/wolfenstein-3d-and-doom-on-ios-11/) on the subject. For a rundown of the effort to get it running on tvOS, I wrote a [second lenghty article](http://schnapple.com/wolfenstein-3d-and-doom-on-tvos-for-apple-tv/) on the subject.
[Video of Wolfenstein 3-D running on an iPhone X](https://www.youtube.com/watch?v=O_tC5krFVZ8)
[Video of Wolfenstein 3-D running on an Apple TV](https://www.youtube.com/watch?v=ghkjUi_1Bos)
I have also made apps for [*DOOM*, *DOOM II* and *Final DOOM*](https://github.com/tomkidd/DOOM-iOS), [*Quake*](https://github.com/tomkidd/Quake-iOS), [*Quake II*](https://github.com/tomkidd/Quake2-iOS), [*Quake III: Arena*](https://github.com/tomkidd/Quake3-iOS), [*Return to Castle Wolfenstein*](https://github.com/tomkidd/RTCW-iOS) and [*DOOM 3*](https://github.com/tomkidd/DOOM3-iOS).