wolf3d-ios/README.md

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<img align="left" width="100" height="100" src="https://raw.githubusercontent.com/tomkidd/Wolf3D-iOS/master/icon_wolf3d.png">
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# Wolfenstein 3D for iOS 11 and tvOS for Apple TV
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&nbsp;
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This is my update for Wolfenstein 3D for iOS to run on iOS 11, running in modern resolutions including the full width of the iPhone X. I have also made a target and version for tvOS to run on Apple TV
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![screenshot](https://raw.githubusercontent.com/tomkidd/Wolf3d-iOS/master/ss_wolf3d.png)
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Improvements/Changes
- Compiles and runs in iOS 11 SDK
- Orientation and coordinate system fixed to reflect iOS 8 changes
- C warnings fixed for Xcode 9.3
- Basic MFi controller support
- Deprecated APIs removed and replaced with modern equivalents
- Code locations reorganized and consolodated
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- Second project target for tvOS that takes advantage of focus model and removes on-screen controls.
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For a rundown of getting the code up and running in iOS 11, I wrote this [lengthy article](http://schnapple.com/wolfenstein-3d-and-doom-on-ios-11/) on the subject. For a rundown of the effort to get it running on tvOS, I wrote a [second lenghty article](http://schnapple.com/wolfenstein-3d-and-doom-on-tvos-for-apple-tv/) on the subject.
[Video of Wolfenstein 3-D running on an iPhone X](https://www.youtube.com/watch?v=O_tC5krFVZ8)
[Video of Wolfenstein 3-D running on an Apple TV](https://www.youtube.com/watch?v=ghkjUi_1Bos)
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I have also made apps for [*DOOM*, *DOOM II* and *Final DOOM*](https://github.com/tomkidd/DOOM-iOS), [*Quake*](https://github.com/tomkidd/Quake-iOS), [*Quake II*](https://github.com/tomkidd/Quake2-iOS), [*Quake III: Arena*](https://github.com/tomkidd/Quake3-iOS), [*Return to Castle Wolfenstein*](https://github.com/tomkidd/RTCW-iOS) and [*DOOM 3*](https://github.com/tomkidd/DOOM3-iOS).
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Have fun. For any questions I can be reached at tomkidd@gmail.com