wolf3d-ios/wolf3d/wolfextractor/wolfextractor.dsp

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# Microsoft Developer Studio Project File - Name="wolfextractor" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=wolfextractor - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "wolfextractor.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "wolfextractor.mak" CFG="wolfextractor - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "wolfextractor - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "wolfextractor - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
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# PROP Scc_ProjName ""
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CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "wolfextractor - Win32 Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D vsnprintf=_vsnprintf /YX /FD /c
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# ADD LINK32 kernel32.lib user32.lib vorbisenc_static.lib vorbis_static.lib ogg_static.lib /nologo /subsystem:console /machine:I386 /nodefaultlib:"libcmt.lib"
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# ADD LINK32 kernel32.lib user32.lib vorbisenc_static.lib vorbis_static.lib ogg_static.lib /nologo /subsystem:console /profile /debug /machine:I386 /nodefaultlib:"libcmt.lib"
!ENDIF
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# Begin Source File
SOURCE=..\..\zlib\adler32.c
# End Source File
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SOURCE=.\adlib\adlib.c
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SOURCE=..\..\common\arch.c
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