wolf3d-ios/wolf3d/code/env/video.h

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/*
Copyright (C) 2004 Michael Liebscher
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* video.h -- video driver defs.
*
* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
* Date: 2004
*
* Acknowledgement:
* This code was derived from Quake II, and was originally
* written by Id Software, Inc.
*
*/
/*
Notes:
This module is implemented by vid_sys.c.
*/
#ifndef __VIDEO_H__
#define __VIDEO_H__
#include "arch.h"
typedef struct vrect_s
{
int x, y, width, height;
} vrect_t;
typedef struct
{
unsigned width, height; // coordinates from main game
} viddef_t;
extern viddef_t viddef; // global video state
// Video module initialisation etc
extern void Video_Init( void );
extern void Video_Shutdown( void );
extern void Video_CheckChanges( void );
extern void VID_NewWindow ( int width, int height );
extern _boolean VID_GetModeInfo( int *width, int *height, int mode );
#endif /* __VIDEO_H__ */