2012-01-31 22:55:36 +00:00
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/*
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Copyright (C) 2004 Michael Liebscher
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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* video.h -- video driver defs.
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*
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* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
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* Date: 2004
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*
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* Acknowledgement:
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* This code was derived from Quake II, and was originally
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* written by Id Software, Inc.
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*
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*/
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/*
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Notes:
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This module is implemented by vid_sys.c.
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*/
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#ifndef __VIDEO_H__
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#define __VIDEO_H__
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2012-01-31 23:08:50 +00:00
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#include "arch.h"
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2012-01-31 22:55:36 +00:00
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typedef struct vrect_s
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{
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int x, y, width, height;
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} vrect_t;
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typedef struct
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{
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unsigned width, height; // coordinates from main game
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} viddef_t;
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extern viddef_t viddef; // global video state
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// Video module initialisation etc
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extern void Video_Init( void );
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extern void Video_Shutdown( void );
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extern void Video_CheckChanges( void );
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extern void VID_NewWindow ( int width, int height );
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extern _boolean VID_GetModeInfo( int *width, int *height, int mode );
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#endif /* __VIDEO_H__ */
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