/* Copyright (C) 2004 Michael Liebscher Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * video.h -- video driver defs. * * Author: Michael Liebscher * Date: 2004 * * Acknowledgement: * This code was derived from Quake II, and was originally * written by Id Software, Inc. * */ /* Notes: This module is implemented by vid_sys.c. */ #ifndef __VIDEO_H__ #define __VIDEO_H__ #include "arch.h" typedef struct vrect_s { int x, y, width, height; } vrect_t; typedef struct { unsigned width, height; // coordinates from main game } viddef_t; extern viddef_t viddef; // global video state // Video module initialisation etc extern void Video_Init( void ); extern void Video_Shutdown( void ); extern void Video_CheckChanges( void ); extern void VID_NewWindow ( int width, int height ); extern _boolean VID_GetModeInfo( int *width, int *height, int mode ); #endif /* __VIDEO_H__ */