109 lines
3.3 KiB
C++
Executable file
109 lines
3.3 KiB
C++
Executable file
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// CommandsDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "Radiant.h"
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#include "CommandsDlg.h"
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#include "MainFrm.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CCommandsDlg dialog
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CCommandsDlg::CCommandsDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CCommandsDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CCommandsDlg)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CCommandsDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CCommandsDlg)
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DDX_Control(pDX, IDC_LIST_COMMANDS, m_lstCommands);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CCommandsDlg, CDialog)
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//{{AFX_MSG_MAP(CCommandsDlg)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CCommandsDlg message handlers
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BOOL CCommandsDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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m_lstCommands.SetTabStops(96);
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int nCount = g_nCommandCount;
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CFile fileout;
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fileout.Open("c:/commandlist.txt", CFile::modeCreate | CFile::modeWrite);
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for (int n = 0; n < nCount; n++)
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{
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CString strLine;
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char c = g_Commands[n].m_nKey;
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CString strKeys = c;
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for (int k = 0; k < g_nKeyCount; k++)
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{
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if (g_Keys[k].m_nVKKey == g_Commands[n].m_nKey)
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{
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strKeys = g_Keys[k].m_strName;
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break;
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}
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}
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CString strMod("");
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if (g_Commands[n].m_nModifiers & RAD_SHIFT)
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strMod = "Shift";
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if (g_Commands[n].m_nModifiers & RAD_ALT)
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strMod += (strMod.GetLength() > 0) ? " + Alt" : "Alt";
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if (g_Commands[n].m_nModifiers & RAD_CONTROL)
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strMod += (strMod.GetLength() > 0) ? " + Control" : "Control";
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if (strMod.GetLength() > 0)
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{
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strMod += " + ";
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}
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strLine.Format("%s \t%s%s", g_Commands[n].m_strCommand, strMod, strKeys);
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m_lstCommands.AddString(strLine);
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strLine.Format("%s \t\t\t%s%s", g_Commands[n].m_strCommand, strMod, strKeys);
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fileout.Write(strLine, strLine.GetLength());
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fileout.Write("\r\n", 2);
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}
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fileout.Close();
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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