quake3/q3radiant/CommandsDlg.cpp

110 lines
3.3 KiB
C++
Raw Normal View History

2005-08-19 00:00:00 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// CommandsDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Radiant.h"
#include "CommandsDlg.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCommandsDlg dialog
CCommandsDlg::CCommandsDlg(CWnd* pParent /*=NULL*/)
: CDialog(CCommandsDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CCommandsDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CCommandsDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CCommandsDlg)
DDX_Control(pDX, IDC_LIST_COMMANDS, m_lstCommands);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CCommandsDlg, CDialog)
//{{AFX_MSG_MAP(CCommandsDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCommandsDlg message handlers
BOOL CCommandsDlg::OnInitDialog()
{
CDialog::OnInitDialog();
m_lstCommands.SetTabStops(96);
int nCount = g_nCommandCount;
CFile fileout;
fileout.Open("c:/commandlist.txt", CFile::modeCreate | CFile::modeWrite);
for (int n = 0; n < nCount; n++)
{
CString strLine;
char c = g_Commands[n].m_nKey;
CString strKeys = c;
for (int k = 0; k < g_nKeyCount; k++)
{
if (g_Keys[k].m_nVKKey == g_Commands[n].m_nKey)
{
strKeys = g_Keys[k].m_strName;
break;
}
}
CString strMod("");
if (g_Commands[n].m_nModifiers & RAD_SHIFT)
strMod = "Shift";
if (g_Commands[n].m_nModifiers & RAD_ALT)
strMod += (strMod.GetLength() > 0) ? " + Alt" : "Alt";
if (g_Commands[n].m_nModifiers & RAD_CONTROL)
strMod += (strMod.GetLength() > 0) ? " + Control" : "Control";
if (strMod.GetLength() > 0)
{
strMod += " + ";
}
strLine.Format("%s \t%s%s", g_Commands[n].m_strCommand, strMod, strKeys);
m_lstCommands.AddString(strLine);
strLine.Format("%s \t\t\t%s%s", g_Commands[n].m_strCommand, strMod, strKeys);
fileout.Write(strLine, strLine.GetLength());
fileout.Write("\r\n", 2);
}
fileout.Close();
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}