quake3/q3radiant/QEDEFS.H

165 lines
4.5 KiB
C
Executable File

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __QEDEFS_H__
#define __QEDEFS_H__
#define QE_VERSION 0x0501
#define QE3_STYLE (WS_OVERLAPPED | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_SYSMENU | WS_CHILD)
#define QE3_STYLE2 (WS_OVERLAPPED | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_SYSMENU)
#define QE3_CHILDSTYLE (WS_OVERLAPPED | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_VISIBLE | WS_CHILD | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_MAXIMIZEBOX)
#define QE3_SPLITTER_STYLE (WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS)
#define QE_AUTOSAVE_INTERVAL 5 // number of minutes between autosaves
#define _3DFXCAMERA_WINDOW_CLASS "Q3DFXCamera"
#define CAMERA_WINDOW_CLASS "QCamera"
#define XY_WINDOW_CLASS "QXY"
#define Z_WINDOW_CLASS "QZ"
#define ENT_WINDOW_CLASS "QENT"
#define TEXTURE_WINDOW_CLASS "QTEX"
#define ZWIN_WIDTH 40
#define CWIN_SIZE (0.4)
#define MAX_EDGES 512
//#define MAX_POINTS 1024
#define MAX_POINTS 2048
#define MAX_TERRA_POINTS 4096
#define CMD_TEXTUREWAD 60000
#define CMD_BSPCOMMAND 61000
#define PITCH 0
#define YAW 1
#define ROLL 2
#define QE_TIMER0 1
#define PLANE_X 0
#define PLANE_Y 1
#define PLANE_Z 2
#define PLANE_ANYX 3
#define PLANE_ANYY 4
#define PLANE_ANYZ 5
#define ON_EPSILON 0.01
#define KEY_FORWARD 1
#define KEY_BACK 2
#define KEY_TURNLEFT 4
#define KEY_TURNRIGHT 8
#define KEY_LEFT 16
#define KEY_RIGHT 32
#define KEY_LOOKUP 64
#define KEY_LOOKDOWN 128
#define KEY_UP 256
#define KEY_DOWN 512
// xy.c
#define EXCLUDE_LIGHTS 0x01
#define EXCLUDE_ENT 0x02
#define EXCLUDE_PATHS 0x04
#define EXCLUDE_WATER 0x08
#define EXCLUDE_WORLD 0x10
#define EXCLUDE_CLIP 0x20
#define EXCLUDE_DETAIL 0x40
#define EXCLUDE_CURVES 0x80
#define INCLUDE_EASY 0x100
#define INCLUDE_NORMAL 0x200
#define INCLUDE_HARD 0x400
#define INCLUDE_DEATHMATCH 0x800
#define EXCLUDE_HINT 0x1000
#define EXCLUDE_CAULK 0x2000
#define EXCLUDE_ANGLES 0x4000
#define EXCLUDE_TERRAIN 0x8000
//
// menu indexes for modifying menus
//
#define MENU_VIEW 2
#define MENU_BSP 4
#define MENU_TEXTURE 6
#define MENU_PLUGIN 11
// odd things not in windows header...
#define VK_COMMA 188
#define VK_PERIOD 190
/*
** window bits
*/
//++timo moved to qertypes.h
// clean
/*
#define W_CAMERA 0x0001
#define W_XY 0x0002
#define W_XY_OVERLAY 0x0004
#define W_Z 0x0008
#define W_TEXTURE 0x0010
#define W_Z_OVERLAY 0x0020
#define W_CONSOLE 0x0040
#define W_ENTITY 0x0080
#define W_CAMERA_IFON 0x0100
#define W_XZ 0x0200 //--| only used for patch vertex manip stuff
#define W_YZ 0x0400 //--|
#define W_ALL 0xFFFFFFFF
*/
#define COLOR_TEXTUREBACK 0
#define COLOR_GRIDBACK 1
#define COLOR_GRIDMINOR 2
#define COLOR_GRIDMAJOR 3
#define COLOR_CAMERABACK 4
#define COLOR_ENTITY 5
#define COLOR_GRIDBLOCK 6
#define COLOR_GRIDTEXT 7
#define COLOR_BRUSHES 8
#define COLOR_SELBRUSHES 9
#define COLOR_CLIPPER 10
#define COLOR_VIEWNAME 11
#define COLOR_LAST 12
// classes
#define ENTITY_WIREFRAME 0x00001
#define ENTITY_SKIN_MODEL 0x00010
#define ENTITY_SELECTED_ONLY 0x00100
#define ENTITY_BOXED 0x01000
// menu settings
#define ENTITY_BOX 0x01000
#define ENTITY_WIRE 0x00001
#define ENTITY_SELECTED 0x00101
#define ENTITY_SKINNED 0x00010
#define ENTITY_SKINNED_BOXED 0x01010
#define ENTITY_SELECTED_SKIN 0x00110
#endif