164 lines
4.5 KiB
C
Executable file
164 lines
4.5 KiB
C
Executable file
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifndef __QEDEFS_H__
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#define __QEDEFS_H__
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#define QE_VERSION 0x0501
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#define QE3_STYLE (WS_OVERLAPPED | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_SYSMENU | WS_CHILD)
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#define QE3_STYLE2 (WS_OVERLAPPED | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_SYSMENU)
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#define QE3_CHILDSTYLE (WS_OVERLAPPED | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_VISIBLE | WS_CHILD | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_MAXIMIZEBOX)
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#define QE3_SPLITTER_STYLE (WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS)
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#define QE_AUTOSAVE_INTERVAL 5 // number of minutes between autosaves
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#define _3DFXCAMERA_WINDOW_CLASS "Q3DFXCamera"
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#define CAMERA_WINDOW_CLASS "QCamera"
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#define XY_WINDOW_CLASS "QXY"
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#define Z_WINDOW_CLASS "QZ"
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#define ENT_WINDOW_CLASS "QENT"
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#define TEXTURE_WINDOW_CLASS "QTEX"
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#define ZWIN_WIDTH 40
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#define CWIN_SIZE (0.4)
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#define MAX_EDGES 512
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//#define MAX_POINTS 1024
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#define MAX_POINTS 2048
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#define MAX_TERRA_POINTS 4096
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#define CMD_TEXTUREWAD 60000
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#define CMD_BSPCOMMAND 61000
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#define PITCH 0
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#define YAW 1
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#define ROLL 2
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#define QE_TIMER0 1
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#define PLANE_X 0
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#define PLANE_Y 1
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#define PLANE_Z 2
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#define PLANE_ANYX 3
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#define PLANE_ANYY 4
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#define PLANE_ANYZ 5
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#define ON_EPSILON 0.01
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#define KEY_FORWARD 1
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#define KEY_BACK 2
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#define KEY_TURNLEFT 4
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#define KEY_TURNRIGHT 8
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#define KEY_LEFT 16
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#define KEY_RIGHT 32
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#define KEY_LOOKUP 64
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#define KEY_LOOKDOWN 128
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#define KEY_UP 256
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#define KEY_DOWN 512
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// xy.c
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#define EXCLUDE_LIGHTS 0x01
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#define EXCLUDE_ENT 0x02
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#define EXCLUDE_PATHS 0x04
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#define EXCLUDE_WATER 0x08
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#define EXCLUDE_WORLD 0x10
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#define EXCLUDE_CLIP 0x20
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#define EXCLUDE_DETAIL 0x40
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#define EXCLUDE_CURVES 0x80
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#define INCLUDE_EASY 0x100
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#define INCLUDE_NORMAL 0x200
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#define INCLUDE_HARD 0x400
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#define INCLUDE_DEATHMATCH 0x800
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#define EXCLUDE_HINT 0x1000
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#define EXCLUDE_CAULK 0x2000
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#define EXCLUDE_ANGLES 0x4000
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#define EXCLUDE_TERRAIN 0x8000
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//
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// menu indexes for modifying menus
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//
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#define MENU_VIEW 2
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#define MENU_BSP 4
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#define MENU_TEXTURE 6
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#define MENU_PLUGIN 11
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// odd things not in windows header...
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#define VK_COMMA 188
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#define VK_PERIOD 190
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/*
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** window bits
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*/
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//++timo moved to qertypes.h
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// clean
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/*
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#define W_CAMERA 0x0001
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#define W_XY 0x0002
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#define W_XY_OVERLAY 0x0004
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#define W_Z 0x0008
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#define W_TEXTURE 0x0010
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#define W_Z_OVERLAY 0x0020
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#define W_CONSOLE 0x0040
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#define W_ENTITY 0x0080
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#define W_CAMERA_IFON 0x0100
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#define W_XZ 0x0200 //--| only used for patch vertex manip stuff
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#define W_YZ 0x0400 //--|
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#define W_ALL 0xFFFFFFFF
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*/
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#define COLOR_TEXTUREBACK 0
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#define COLOR_GRIDBACK 1
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#define COLOR_GRIDMINOR 2
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#define COLOR_GRIDMAJOR 3
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#define COLOR_CAMERABACK 4
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#define COLOR_ENTITY 5
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#define COLOR_GRIDBLOCK 6
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#define COLOR_GRIDTEXT 7
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#define COLOR_BRUSHES 8
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#define COLOR_SELBRUSHES 9
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#define COLOR_CLIPPER 10
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#define COLOR_VIEWNAME 11
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#define COLOR_LAST 12
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// classes
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#define ENTITY_WIREFRAME 0x00001
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#define ENTITY_SKIN_MODEL 0x00010
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#define ENTITY_SELECTED_ONLY 0x00100
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#define ENTITY_BOXED 0x01000
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// menu settings
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#define ENTITY_BOX 0x01000
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#define ENTITY_WIRE 0x00001
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#define ENTITY_SELECTED 0x00101
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#define ENTITY_SKINNED 0x00010
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#define ENTITY_SKINNED_BOXED 0x01010
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#define ENTITY_SELECTED_SKIN 0x00110
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#endif
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