mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-04 01:41:40 +00:00
da9ab07e9c
* setting threadname is now done in a seperate function * if setting the threadname fails, it just prints a warning now instead of terminating the game with a FatalError
543 lines
14 KiB
C++
543 lines
14 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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Copyright (C) 2012 Robert Beckebans
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Copyright (C) 2013 Daniel Gibson
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../../precompiled.h"
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#ifdef __FreeBSD__
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#include <pthread_ng.h> // for pthread_set_name_np
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#endif
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// DG: Note: On Linux you need at least (e)glibc 2.12 to be able to set the threadname
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//#define DEBUG_THREADS
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typedef void* ( *pthread_function_t )( void* );
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/*
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========================
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Sys_SetThreadName
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caedes: This should be seen as a helper-function for Sys_CreateThread() only.
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(re)setting the name of a running thread seems like a bad idea and
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currently (fresh d3 bfg source) isn't done anyway.
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Furthermore SDL doesn't support it
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========================
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*/
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#ifdef DEBUG_THREADS
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static int Sys_SetThreadName( pthread_t handle, const char* name )
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{
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int ret = 0;
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#ifdef __linux__
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// NOTE: linux only supports threadnames up to 16chars *including* terminating NULL
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// http://man7.org/linux/man-pages/man3/pthread_setname_np.3.html
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// on my machine a longer name (eg "JobListProcessor_0") caused an ENOENT error (instead of ERANGE)
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assert( strlen( name ) < 16 );
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ret = pthread_setname_np( handle, name );
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if( ret != 0 )
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idLib::common->Printf( "Setting threadname \"%s\" failed, reason: %s (%i)\n", name, strerror( errno ), errno );
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// pthread_getname_np(pthread_t, char*, size_t)
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#elif defined(__FreeBSD__)
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// according to http://www.freebsd.org/cgi/man.cgi?query=pthread_set_name_np&sektion=3
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// the interface is void pthread_set_name_np(pthread_t tid, const char *name);
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pthread_set_name_np( handle, name ); // doesn't return anything
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// seems like there is no get_name equivalent
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#endif
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/* TODO: OSX:
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// according to http://stackoverflow.com/a/7989973
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// this needs to be called in the thread to be named!
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ret = pthread_setname_np(name);
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// int pthread_getname_np(pthread_t, char*, size_t);
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// so we'd have to wrap the xthread_t function in Sys_CreateThread and set the name in the wrapping function...
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*/
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return ret;
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}
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// TODO: Sys_GetThreadName() ?
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#endif // DEBUG_THREADS
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/*
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========================
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Sys_Createthread
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========================
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*/
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uintptr_t Sys_CreateThread( xthread_t function, void* parms, xthreadPriority priority, const char* name, core_t core, int stackSize, bool suspended )
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{
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//Sys_EnterCriticalSection();
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pthread_attr_t attr;
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pthread_attr_init( &attr );
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if( pthread_attr_setdetachstate( &attr, PTHREAD_CREATE_JOINABLE ) != 0 )
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{
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idLib::common->FatalError( "ERROR: pthread_attr_setdetachstate %s failed\n", name );
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return ( uintptr_t )0;
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}
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pthread_t handle;
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if( pthread_create( ( pthread_t* )&handle, &attr, ( pthread_function_t )function, parms ) != 0 )
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{
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idLib::common->FatalError( "ERROR: pthread_create %s failed\n", name );
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return ( uintptr_t )0;
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}
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pthread_attr_destroy( &attr );
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#if defined(DEBUG_THREADS)
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if( Sys_SetThreadName( handle, name ) != 0 )
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{
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idLib::common->Warning( "Warning: pthread_setname_np %s failed\n", name );
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return ( uintptr_t )0;
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}
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#endif
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/*
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TODO RB: support thread priorities?
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if( priority == THREAD_HIGHEST )
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{
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SetThreadPriority( ( HANDLE )handle, THREAD_PRIORITY_HIGHEST ); // we better sleep enough to do this
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}
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else if( priority == THREAD_ABOVE_NORMAL )
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{
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SetThreadPriority( ( HANDLE )handle, THREAD_PRIORITY_ABOVE_NORMAL );
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}
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else if( priority == THREAD_BELOW_NORMAL )
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{
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SetThreadPriority( ( HANDLE )handle, THREAD_PRIORITY_BELOW_NORMAL );
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}
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else if( priority == THREAD_LOWEST )
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{
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SetThreadPriority( ( HANDLE )handle, THREAD_PRIORITY_LOWEST );
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}
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*/
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// Under Linux, we don't set the thread affinity and let the OS deal with scheduling
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return ( uintptr_t )handle;
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}
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/*
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========================
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Sys_GetCurrentThreadID
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========================
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*/
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uintptr_t Sys_GetCurrentThreadID()
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{
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/*
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* This cast is safe because pthread_self()
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* returns a pointer and uintptr_t is
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* designed to hold a pointer. The compiler
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* is just too stupid to know. :)
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* -- Yamagi
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*/
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return ( uintptr_t )pthread_self();
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}
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/*
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========================
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Sys_DestroyThread
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========================
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*/
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void Sys_DestroyThread( uintptr_t threadHandle )
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{
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if( threadHandle == 0 )
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{
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return;
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}
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char name[128];
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name[0] = '\0';
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#if defined(DEBUG_THREADS)
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pthread_getname_np( threadHandle, name, sizeof( name ) );
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#endif
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#if 0 //!defined(__ANDROID__)
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if( pthread_cancel( ( pthread_t )threadHandle ) != 0 )
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{
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idLib::common->FatalError( "ERROR: pthread_cancel %s failed\n", name );
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}
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#endif
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if( pthread_join( ( pthread_t )threadHandle, NULL ) != 0 )
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{
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idLib::common->FatalError( "ERROR: pthread_join %s failed\n", name );
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}
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}
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/*
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========================
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Sys_Yield
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========================
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*/
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void Sys_Yield()
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{
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pthread_yield();
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}
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/*
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================================================================================================
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Signal
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================================================================================================
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*/
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/*
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========================
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Sys_SignalCreate
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========================
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*/
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void Sys_SignalCreate( signalHandle_t& handle, bool manualReset )
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{
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// handle = CreateEvent( NULL, manualReset, FALSE, NULL );
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handle.manualReset = manualReset;
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// if this is true, the signal is only set to nonsignaled when Clear() is called,
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// else it's "auto-reset" and the state is set to !signaled after a single waiting
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// thread has been released
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// the inital state is always "not signaled"
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handle.signaled = false;
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handle.waiting = 0;
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#if 0
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pthread_mutexattr_t attr;
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pthread_mutexattr_init( &attr );
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pthread_mutexattr_settype( &attr, PTHREAD_MUTEX_ERRORCHECK );
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//pthread_mutexattr_settype( &attr, PTHREAD_MUTEX_DEFAULT );
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pthread_mutex_init( &mutex, &attr );
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pthread_mutexattr_destroy( &attr );
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#else
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pthread_mutex_init( &handle.mutex, NULL );
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#endif
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pthread_cond_init( &handle.cond, NULL );
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}
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/*
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========================
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Sys_SignalDestroy
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========================
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*/
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void Sys_SignalDestroy( signalHandle_t& handle )
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{
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// CloseHandle( handle );
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handle.signaled = false;
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handle.waiting = 0;
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pthread_mutex_destroy( &handle.mutex );
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pthread_cond_destroy( &handle.cond );
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}
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/*
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========================
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Sys_SignalRaise
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========================
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*/
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void Sys_SignalRaise( signalHandle_t& handle )
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{
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// SetEvent( handle );
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pthread_mutex_lock( &handle.mutex );
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if( handle.manualReset )
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{
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// signaled until reset
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handle.signaled = true;
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// wake *all* threads waiting on this cond
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pthread_cond_broadcast( &handle.cond );
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}
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else
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{
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// automode: signaled until first thread is released
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if( handle.waiting > 0 )
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{
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// there are waiting threads => release one
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pthread_cond_signal( &handle.cond );
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}
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else
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{
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// no waiting threads, save signal
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handle.signaled = true;
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// while the MSDN documentation is a bit unspecific about what happens
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// when SetEvent() is called n times without a wait inbetween
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// (will only one wait be successful afterwards or n waits?)
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// it seems like the signaled state is a flag, not a counter.
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// http://stackoverflow.com/a/13703585 claims the same.
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}
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}
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pthread_mutex_unlock( &handle.mutex );
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}
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/*
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========================
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Sys_SignalClear
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========================
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*/
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void Sys_SignalClear( signalHandle_t& handle )
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{
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// ResetEvent( handle );
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pthread_mutex_lock( &handle.mutex );
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// TODO: probably signaled could be atomically changed?
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handle.signaled = false;
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pthread_mutex_unlock( &handle.mutex );
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}
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/*
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========================
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Sys_SignalWait
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========================
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*/
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bool Sys_SignalWait( signalHandle_t& handle, int timeout )
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{
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//DWORD result = WaitForSingleObject( handle, timeout == idSysSignal::WAIT_INFINITE ? INFINITE : timeout );
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//assert( result == WAIT_OBJECT_0 || ( timeout != idSysSignal::WAIT_INFINITE && result == WAIT_TIMEOUT ) );
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//return ( result == WAIT_OBJECT_0 );
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int status;
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pthread_mutex_lock( &handle.mutex );
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if( handle.signaled ) // there is a signal that hasn't been used yet
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{
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if( ! handle.manualReset ) // for auto-mode only one thread may be released - this one.
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handle.signaled = false;
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status = 0; // success!
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}
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else // we'll have to wait for a signal
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{
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++handle.waiting;
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if( timeout == idSysSignal::WAIT_INFINITE )
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{
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status = pthread_cond_wait( &handle.cond, &handle.mutex );
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}
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else
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{
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timespec ts;
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clock_gettime( CLOCK_REALTIME, &ts );
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// DG: handle timeouts > 1s better
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ts.tv_nsec += ( timeout % 1000 ) * 1000000; // millisec to nanosec
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ts.tv_sec += timeout / 1000;
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if( ts.tv_nsec >= 1000000000 ) // nanoseconds are more than one second
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{
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ts.tv_nsec -= 1000000000; // remove one second in nanoseconds
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ts.tv_sec += 1; // add one second to seconds
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}
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// DG end
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status = pthread_cond_timedwait( &handle.cond, &handle.mutex, &ts );
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}
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--handle.waiting;
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}
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pthread_mutex_unlock( &handle.mutex );
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assert( status == 0 || ( timeout != idSysSignal::WAIT_INFINITE && status == ETIMEDOUT ) );
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return ( status == 0 );
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}
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/*
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================================================================================================
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Mutex
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================================================================================================
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*/
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/*
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========================
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Sys_MutexCreate
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========================
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*/
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void Sys_MutexCreate( mutexHandle_t& handle )
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{
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pthread_mutexattr_t attr;
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pthread_mutexattr_init( &attr );
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pthread_mutexattr_settype( &attr, PTHREAD_MUTEX_ERRORCHECK );
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pthread_mutex_init( &handle, &attr );
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pthread_mutexattr_destroy( &attr );
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}
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/*
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========================
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Sys_MutexDestroy
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========================
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*/
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void Sys_MutexDestroy( mutexHandle_t& handle )
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{
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pthread_mutex_destroy( &handle );
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}
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/*
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========================
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Sys_MutexLock
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========================
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*/
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bool Sys_MutexLock( mutexHandle_t& handle, bool blocking )
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{
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if( pthread_mutex_trylock( &handle ) != 0 )
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{
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if( !blocking )
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{
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return false;
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}
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pthread_mutex_lock( &handle );
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}
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return true;
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}
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/*
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========================
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Sys_MutexUnlock
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========================
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*/
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void Sys_MutexUnlock( mutexHandle_t& handle )
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{
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pthread_mutex_unlock( & handle );
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}
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/*
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================================================================================================
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Interlocked Integer
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================================================================================================
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*/
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/*
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========================
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Sys_InterlockedIncrement
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========================
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*/
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interlockedInt_t Sys_InterlockedIncrement( interlockedInt_t& value )
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{
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// return InterlockedIncrementAcquire( & value );
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return __sync_add_and_fetch( &value, 1 );
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}
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/*
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========================
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Sys_InterlockedDecrement
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========================
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*/
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interlockedInt_t Sys_InterlockedDecrement( interlockedInt_t& value )
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{
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// return InterlockedDecrementRelease( & value );
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return __sync_sub_and_fetch( &value, 1 );
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}
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/*
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========================
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Sys_InterlockedAdd
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========================
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*/
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interlockedInt_t Sys_InterlockedAdd( interlockedInt_t& value, interlockedInt_t i )
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{
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//return InterlockedExchangeAdd( & value, i ) + i;
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return __sync_add_and_fetch( &value, i );
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}
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/*
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========================
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Sys_InterlockedSub
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========================
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*/
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interlockedInt_t Sys_InterlockedSub( interlockedInt_t& value, interlockedInt_t i )
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{
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//return InterlockedExchangeAdd( & value, - i ) - i;
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return __sync_sub_and_fetch( &value, i );
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}
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/*
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========================
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Sys_InterlockedExchange
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========================
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*/
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interlockedInt_t Sys_InterlockedExchange( interlockedInt_t& value, interlockedInt_t exchange )
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{
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//return InterlockedExchange( & value, exchange );
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// source: http://gcc.gnu.org/onlinedocs/gcc-4.1.1/gcc/Atomic-Builtins.html
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// These builtins perform an atomic compare and swap. That is, if the current value of *ptr is oldval, then write newval into *ptr.
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return __sync_val_compare_and_swap( &value, value, exchange );
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}
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/*
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========================
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Sys_InterlockedCompareExchange
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========================
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*/
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interlockedInt_t Sys_InterlockedCompareExchange( interlockedInt_t& value, interlockedInt_t comparand, interlockedInt_t exchange )
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{
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//return InterlockedCompareExchange( & value, exchange, comparand );
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return __sync_val_compare_and_swap( &value, comparand, exchange );
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}
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/*
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================================================================================================
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Interlocked Pointer
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================================================================================================
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*/
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/*
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========================
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Sys_InterlockedExchangePointer
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========================
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*/
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void* Sys_InterlockedExchangePointer( void*& ptr, void* exchange )
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{
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//return InterlockedExchangePointer( & ptr, exchange );
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return __sync_val_compare_and_swap( &ptr, ptr, exchange );
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}
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/*
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========================
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Sys_InterlockedCompareExchangePointer
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========================
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*/
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void* Sys_InterlockedCompareExchangePointer( void*& ptr, void* comparand, void* exchange )
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{
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//return InterlockedCompareExchangePointer( & ptr, exchange, comparand );
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return __sync_val_compare_and_swap( &ptr, comparand, exchange );
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}
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